22 August
kl. 18:10
Dagens Nyheder: Søndag
d. 22/8
Der er ikke mange nyheder
at hente rundt omkring, så jeg har lavet lidt
opdateringer. Specielt er Release-listen ved at være
klodens bedste database for informationer om CRPG'er!
Jeg har ordnet alle spil fra "I" til "W",
og derudover har jeg lavet links så man kan komme
direkte til spillenes features! Tryk på spillets
navn, og man kommer til den bedst tilgængelige
side om spillet, officiel eller fanside, det er lige
meget, men det bliver til et sted med konkrete informationer
om spillet. Der er til masser af timer der. Derudover
er det hele fra "I" til "W" nu også
genreinddelt, og jeg har tilmed skrevet hvilke spil
der blive online-CRPG spil. Jeg regner med at nå
"A" til "H" inden Onsdag, så
er listen helt komplet. Klik her for godterne.
Så er der en Baldur's
Gate tegneserie at finde I multimedia-sektionen. Derudver
er der nogle scripts til NPC'ere I BG, samt lidt nye
animationer fra Torment. Du kan læse mere om det
hele lige her. Der er også et nyt Baldur's Gate desktop-tema
at finde lige her. (Det er 2'eren)
Sidst men ikke mindst,
fandt jeg et sjovt stykke på Bioware's hjemmeside
om GenCon, og hvad Bioware oplevede på spilmessen.
Du kan læse stykket længere nede på
siden.
I morgen er der forhåbentlig
lidt nyheder, men om ikke andet er der et nyt Ugens
Spørgsmål, PLUS, jeg fortæller om
min holdning til piratkopiering m.m!
Tilbage I morgen :-)
Fredaens nyheder:
Der er relativt lidt
at fortælle idag, faktisk er der kun 2 nyheder.
Den ene er et interview med hovedproduceren på
Vampire, det kan du læse mere om længere
nede på siden.
Den anden nyhed omhandler
de stakkels mennesker der bruger en 800x600 opløsning,
og som derfor ikke kan nyde Torment-sektionen til fulde.
Yep, jeg har lavet en speciel udgave af det hele for
800x600 resolutioner, og det kan du finde herfra.
Gamle nyheder:
RPG er tilbage, og idag
har vi ligefrem rigtige nyheder om... [Gisp].. COMPUTERROLLESPIL!
- AVault har lavet
et lille interview med en af designerne på
Pools of Radiance II. Det er ikke meget nyt man
får at vide, men det kan læses ved at
klikke her.
- Nyt Diablo II Screenshot
of the Week at finde længere nede på
siden.
- Der er en ny spell-effekt
fra Torment at finde I Planescape-sektionen.
- Thrustmonkey, et
meget populært CRPG-site, som bliver vedligeholdt
af bl.a Ben fra Bioware er tilbage I storform. Du
kan besøge siden lige her.
- Release-listen er
blevet opdateret. Jeg har endvidere linket til de
bedste steder for informationer om de individuelle
spil. Læg mærke til at jeg har startet
revideringen NEDEFRA (Dvs. spil hvis titel starter
med s,t,u,w), og jeg fortsætter I samme stil
de næste dage, indtil det hele er en stor
informationsdatabase, med links til de bedste nyhedssites
jeg kan finde om de individuelle spil. Klik her.
- Endvidere er der
netop blevet annuleret to spil, nemlig det ellers
så lovende "The Lady, The Mage &
The Knight", samt "Third World".
Det førstnævnte vides det ikke hvorfor
blev skrottet, men folkene bag "Third World"
kunne simpelthen ikke finde en udgiver til deres
spil. Det er jo ærgeligt.
- Alle spilsektionerne
er opdaterede mere eller mindre, mest hovedsiderne
med småting, lidt links og diverse rettelser.
- Masser af nye Planescape-links
I den sektion. Klik her.
- En walktrhough af
Darkstone er oppe, og der er også en ny walkthrough
af Fallout 2 at finde lige her, fordi den vi havde var simpelhen alt
for dårlig!
- Langt om længe
er vores E3-feature fra Maj kommet op sammen med
de andre features, lige her.
- Til slut har jeg
sat nogle flere links op I RPG's link-sektion, så der SKAL man checke,
for der er kun links til rigtig gode sider/programmer
osv. at finde der.
Du kan som sædvanlig
finde gamle nyheder og overskrifter I vores arkiv..
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22 August
kl. 18:07
Bioware
på GenCon
Jeg fandt
dette da jeg tilfældigvis surfede Bioware's side
I dag. Det er deres egen rapport fra computerspilmessen
GenCon. Værsgo':
Gencon
in Brief
Here's
a short summary of the wacky adventures of the BioWare
troup as they visited Gencon '99! Four hardy BioWare
adventurers from the Lands up North (that's _Canada_
to you Americans in the audience :) recently travelled
south to the fair city of Milwaukee, WI, to attend the
Geneva Convention (Gencon) from August 4-8, 1999. Trent
Oster (Producer, Neverwinter Nights), James Ohlen (Director
of Writing and Design), Casey Hudson (technical artist,
Neverwinter), and Ray Muzyka (joint CEO and co-executive
producer, Neverwinter) were the four chosen lads.
Our trip
started comparatively easily - the last time we sent
people down to visit WOTC in Seattle (meeting up there
with a few people sent up from our publisher, Black
Isle/Interplay), you might recall that one BioWarian
attempted to fill out the 20-page US immigration form
(rather than the one page Visitor form that most people
prefer to fill out), and another was detained and searched
for looking "generally disreputable."
This
time, the only mishap came about at customs as one BioWare
employee told the customs agent that the luggage he
was carrying was actually the luggage of the person
_ahead_ of him, then decided to change his story on
closer cross-examination to say that it was really the
luggage of the person _behind_ him. The customs agents
were not visibly amused, but DID appear to be quite
interested in hearing more about these humorous luggage
antics, at least based on the length of time said employee
was talking to them. The employee's electric razor (in
his bag) happening to go off during this conversation
probably didn't help events...in retrospect, we duly
noted that this was the same employee who tried to fill
out the 20-page US immigration form in the last trip...probably
just a coincidence though, eh?
After
we finally boarded the aircraft we stretched out in
all of the luxury that economy class affords (hey, not
only do we try to make good games, but we're cost effective
too!). The first night in Milwaukee was uneventful aside
from an unpleasant experience with a chicken-fried steak
(don't ask).
Day
1 We
were hardly able to contain our excitement as we prepared
to enter the hallowed halls of the Great Convention.
Table upon table of people playing pen and paper RPG's
and trading card games filled the entire first floor
of the center, with the demo areas up on the upper floors.
(It sent a shiver up our collective spines, let me tell
ya). We made our way to the Black Isle/Interplay booth
where we installed the computer we brought down with
a Neverwinter Nights demo on it, and for the first day
of the show we ran Baldur's Gate since NWN was scheduled
for announcement on August 6 as part of the WOTC 3rd
edition announcement. Black Isle/Interplay also showed
Planescape, and on the other side of the Interplay booth
Interplay showed off their new Startrek game. We toured
the exhibit hall and admired the gigantic WOTC castle
at the center of the pavilion. The highlight of that
day had to be the microbrewery we stopped at with the
Black Isle/Interplay folk - there was a great selection
of brews that helped to slake our thirst.
Day
2
Somewhat groggy from the previous night's microbrews,
we woke early and made our way back to the convention
hall. At just after noon, the Big Announcement of 3rd
edition D&D was made by WOTC, and Trent and James
ably represented BioWare on the stage. The announcement
of Neverwinter went over extremely well - the crowd
of nearly 1000 people was very excited to hear of the
possibility of designing and DM'ing their own modules
on the computer. For the rest of the day we demo'd Neverwinter
Nights and talked and talked to the many people who
stopped by the booth. We visited a second microbrewery
that night but wisely largely forsook the pleasures
of alcohol, preferring to be well rested for the events
of the next day.
Day
3
- *The Day of Cheese* Day 3 passed by in a blur
as we demoed then talked, and talked and then demoed.
Trent and Ray proceeded to lose their voices, though
James managed to retain his despite talking continually,
and Casey stoically demoed the art prototype without
complaint for the entire duration of the show. If anything,
his useage of the word "Awesome" only seemed
to increase the more he demoed the game - it was truly
(no, really, it was) an inspiration to the rest of us.
Especially since he was the only one of the four of
us who had a chair to sit down on the entire show. *One
of the Interplay marketing people, Stacy, insisted that
we should use the word "cheese" somewhere
in this summary, so we thought we would take this opportunity
to mention that Wisconsin _is_ the Dairy State.
Day
4
On the last day of the show, we left early, but not
before a number of very cool things happened. We had
a surreal experience with Gary Gygax at Gencon - his
wife came over to ask if we wouldn't mind signing a
Gold box Baldur's Gate for her and her family - and
we said, "Sure, no problem, just send it to us
and we'd be glad to!" (having no idea who she was
at that point). At which point she pulls out a business
card and we notice the name 'Gygax' on it and say, "Hey,
you're not related to THAT Gygax, are you?" After
which, she tells us that Gary (her husband) is a huge
fan of what WE did on BG. (I mean, he's a fan of what
WE did? wow - we were totally blown away). Gary was
(is) one of our childhood idols (check out the last
screen of the credits in BG where we thank Gary Gygax
as well as Jack Vance and Fritz Leiber, coincidentally
both of whom are favorite authors of Gary and Ray/James
it turns out), so it was quite a thrill to meet him.
Weird having him ask for our autographs though...
To top
off the day, we ALSO got to meet Dave Arneson (cocreator
of AD&D with Gary) at the show! We came away with
the autographs of Gary and Dave, so though we lost our
voices it was still a worthwhile experience.
In summary,
as Trent so aptly summarized the trip: "When you
gotta Geek Out, you gotta Geek Out!"
Det var nok noget nær
det længste stykke tekst vi nogensinde har haft
her på hovedsiden :-)
|
20 August
kl. 14:37
Vampire
interview med masser af facts
Vault Network
afholdte en lille Q&A med hovedproduceren til Vampire,
Ray Gresko. Hvis du ikke kender så meget til Vampire,
så er dette lige noget for dig. Jeg overlader
ordet til jonric fra Vault Network:
Jonric:
For those who aren't familiar with it, please summarize
the tabletop Vampire: The Masquerade game.
Ray
Gresko:
Vampire: The Masquerade (known as V:tM for short) is
a pen-and-paper roleplaying game created by White Wolf
Game Studio in which the player takes on the persona
of a newly created vampire. It is set in the 'World
of Darkness', a world like our own but one in which
vampires exist, and have been engaged in their efforts
to control humanity whilst warring among themselves
in a subtle Jyhad. It is primarily inspired by the many
contributions to the vampire mythos, and adds a large
amount of unique elements of its own. Since it's debut
in the early 90s, the game has captured a large number
of fans, and is second only to AD&D in terms of
playership.
Jonric:
What is the principal focus of the game, and how does
it differ from other role-playing systems?
Ray
Gresko:
The license has a large focus on storytelling, and challenges
its players to experience the 'personal horror' at becoming
an unliving entity which is slowly losing the remaining
strands of humanity. So each character comes pre-built
with a tragic flaw, making for more interesting and
dramatic roles. In addition, the player is thrust into
a world rife with conflict, as each vampire 'Clan' seeks
to promote its own ideology and control over ach other.
It's this focus on truly playing the role of your character
on a personal level that I think has helped to capture
the large audience, in addition to the depth and creativity
used in setting the background setting and story.
Because
of this focus, and the minimal rules systems, V:tM is
played in a variety of ways. Games range from dice-rolling
tabletop sessions to full-on 'live-action roleplaying'
(LARP). Vampire and it's players have taken live-action
play to a new level, and you'll find troupes playing
in the streets of towns and cities across the world.
Jonric:
What roles do players adopt? What are Clans and Sects,
and how do they differ?
Ray
Gresko:
The player adopts the role of a newly-created vampire
within one of the 'Clans', essentially vampiric 'bloodlines'
issuing from the original vampire, Caine. It is for
this reason that vampires as a whole refer to themselves
as 'Kindred'. Each clan is unique in its ideology and
structure, and also has access to it's own set of 'Disciplines',
which are spell-like abilities the vampire can draw
upon. There are 13 core Clans, and these are broken
into two main sects, The Camarilla and The Sabbat. The
Camarilla Clans are the largest sect, and concern themselves
primarily with the 'Masquerade' - the attempt to hide
themselves from the mortal world by effectively 'blending
in'. The Sabbat conversely, no longer clings to the
trappings of human philosophy or morality and revel
in their vampiric unlives. Added to this, each individual
Clan represents their own beliefs and personality.
Jonric:
What are some of these Clans and their beliefs?
Ray
Gresko:
Brujah: The Camarilla's anarchists, the Brujah have
fallen from their position as philosopher-kings of old
to their current state of rebellion and defiance. They're
the Camarilla's firebrands and agitators, and usually
reserve questions for when the fighting's over with.
Nosferatu:
The Embrace hideously deforms the members of this Clan,
twisting them into literal monsters. They normally hide
themselves in the dark and forgotten areas of the city,
and have reputations as information brokers and harvesters
of secrets. Their horrid appearances have forced them
to perfect their mystical stealth-abilities, which aid
them in their acquiring of hidden knowledge.
Tzimisce:
Formerly the tyrants of eastern Europe, this Sabbat
Clan possesses a peculiar nobility, coupled with an
evil that transcends mortal perception. More so than
any other vampires, the Tzimisce revel in their monstrousness.
They practice a 'flesh crafting' Discipline that they
use to disfigure their foes and sculpt themselves into
beings of terrible beauty.
Jonric:
Can a player play a non-vampire character?
Ray
Gresko:
In addition to playing a Vampire, there are supplementary
guides that detail play as a human (e.g. an FBI vampire
hunter, or a modern-day zealot Inquisitor), a Ghoul
(a human servant to a Vampire master, fed on vampiric
blood and given some vampiric abilities), and several
of the other strange inhabitants of the World of Darkness.
Jonric:
How do character creation and development work?
Ray
Gresko:
When creating a character, the player is directed to
consider what the vampire's human life was like, and
even to roleplay her Embrace. You then choose your Clan,
and aspects of your persona's Nature and Demeanor (how
the character appears to others, and how she truly is
inside). Afterwards you get into some stats, organizing
your Physical, Mental and Social traits. Points are
spent in these areas based on how you prioritize them.
The same is done for the Abilities your character has
learned. Next you choose the starting Disciplines, some
Background attributes and spend points on your Virtues
(composed of Conscience, Self-Control and Courage).
Finally, you fill in your Humanity (how much of your
human morals/appearance you've retained), Willpower
(you're inner drive and competence at overcoming unfavorable
odds) and Blood pool (how much blood your undead body
can hold) stats.
But,
as White Wolf mentions, "the character-creation
system is intended more as a persona development device
than as a strict system of mechanical codification".
Much focus is spent in the manuals on helping players
create deep and interesting characters that are fun
to roleplay.
|
18 August
kl. 18:43
Diablo
II: Screenshot of the Week
En Paladin I fuld
færd med at kæmpe imod utallige fjender.
Det ser virkelig godt ud, og læg især mærke
til skyggespillet omkring karakterens "line of
sight". De overdrevent mange monstre tiltaler mig
ikke, men forhåbnetlig vil RPG elementerne snart
være mere synlige.
|
16 August
kl. 10:30
Ugens
Spørgsmål: Analyse
Spørgsmålet
lød: "Hvor kommer RPG's læsere fra?".
Resultaterne var faktisk ikke som jeg regnede med. Jeg
ville umiddelbart tro at de fleste CRPG fans boede i-
eller omkring København, men der er faktisk endnu
flere fra "det mørke Jylland". Kun
5 mennesker kom fra Mars, mens Bornholm og Fæøerne
som forventet, ikke havde nogle stemmer. Det sjove ved
denne afstemning er, at RPG for mange intenationale
besøgende igennem tiden, som man kan se lige
her. Det er måske de 2 fra "et andet sted"?
Nå, jeg har vist ævlet længe nok,
så nedenfor er resultaterne af stemmerne:
- Sjælland (Minus
Kbh) (5) 15%
- København
(7) 21%
- Nordjylland (Herning
og nordefter) (8) 24%
- Sydjylland (Syd
for Herning og ned) (6) 18%
- Fyn (1) 3%
- Mars (5) 15%
- Lolland-Falster-Møn
(0) 0%
- Bornholm (0) 0%
- Fæøerne
(0) 0%
- Et andet sted (2)
6%
Det nye
spørgsmål der er oppe, handler om piratkopiering
af spil/programmer, og hvorledes RPG's læsere
forholder sig til sådan noget. Jeg vil tilkendegive
min mening når afstemningen er ovre :-) |
|

Kom indenfor i Planescape...
Lær om alt det mystiske i denne verden, og find de seneste
nyheder om spillet ved at klikke på kraniet. Vi ses hinsides.
Besøg vores Forum
og vær med i diskussioner om rollespil! Kom og brug din retmæssige
ytringsfrihed, og lad os få gang i snakken! Klik her.

Gå
til vores søsterside på SpilCentret om
Diablo II. Klik Her |
|