24 August
kl. 17:34
Dagens Nyheder: Tirsdag
d. 24/8
Tilbage igen. Opdateringerne
ruller ind lige i tiden.
Først og fremmest
kunne jeg godt tænke mig at høre nogle
meninger fra de folk der har flere piratkopier end originale?
Hvorfor har i det? Hvad er årsgarene osv. Smut
over i forummet og fortæl os om det.
Så er der nogle
nyhedsartikler:
- Nye salgstal fra
Europa og USA er at finde et par spalter nede.
- 2. del af det Vampire
interview med Ray Gresko som Vault Network lavede.
1. del kan læses lige her, anden del kan findes
i spalten nedenfor denne.
- GameSpot har en
fed artikel oppe med "Top 10 spil der burde
moderniseres og genudgives". Blandt titlerne
er Ultima I, Pirates og Starflight. Klik her for
at komme til værket.
- Hvis der var nogle
der gik glip af gårsdagens opdatering mht.
piratkopiering osv. så læs lige et par
linjer længere nede (Mandagens nyheder), og
deltag i debatten i forummet.
Til slut vil jeg spørge
om der er nogle der har erhvervet sig et eksemplar af
System Shock II i Danmark? Hvis det er tilfældet
må i gerne informere mig om hvorhenne og hvilken
pris lige her, idet jeg er på udkig efter en kopi.
Det spil har fået kanonflotte anmeldelser, og
demoen var enorm sjov at spille.
Mandagens nyheder:
Okay der er et par nyheder,
som et nyt Ugens spørgsmål, og en Fallout
FILM! Hvis du vil læse lidt mere om det sidsnævnte,
så zap længere ned på siden, fordi
jeg går I "blablabla"-mode lige om lidt.
Jeg lovede alle at give
min mening om piratkopiering, og her er den så:
Piratkopiering er noget lort, men det er I orden I begrænset
omfang. Det bliver man jo ikke klogere af, men når
det nu er sagt, mener jeg at man skal støtte
de firmaer som udgiver kvalitetsprodukter, og piratkopiere
de dårlige. Med andre ord, mener jeg at hvis
man synes et spil er godt, bør man købe
spillet for derved at vise firmaet der laver spillet
at man værdsætter det, og at man ønsker
de fortsætter det gode arbejde. Så er der
mange der siger "Nå ja, men hvis jeg har
spillet på en piratkopi, hvorfor skal jeg så
købe det for 300 kr?" Fordi at hvis alle
havde den mening, ville der slet ikke blive lavet gode
spil mere! Støt de gode produkter og køb
dem for Guds skyld. Jeg har MANGE originalspil, men
jeg har også en del piratkopier. Spil som Baldur's
Gate, Civilization, Curse of Monkey Island, Warcraft
og andre af mine favoritter har jeg på original
CD, fordi så ved jeg at jeg har gjort mit for
at spillet bliver profitabelt for det respektive spilfirma,
og derved bliver videreudviklet og muligvis bliver der
sendt nye produkter på markedet der er lige så
gode. Til de 2 mennesker som ikke ejer en eneste originaltitel,
og som stemte I "Ugens Spørgsmål",
har jeg kun en ting at sige til: Hvad tænker
I på? Det er sådanne folk, som kopierer
alting, der kan være med til at begrave et spil
før det bliver udgivet. Folk som får Frozen,
Shutdown, Akira og hvad de ellers hedder ind af brevsprækken
hver måned. Køb dog nogle spil mennesker!
Der er folk der lever af dette, og tro det eller lad
være, at
piratkopiere et produkt er sgu' det samme som at stjæle
fra en butik!
Det er 100% tyveri. Med andre ord er jeg 20% tyv, fordi
jeg har skam en del piratkopier, men det overordnede
indtryk af mine piratkopier er at det er middelmådige
spil som alligevel ikke er blevet en succes. Det eneste
virkelig gode spil jeg har som kopi er Blizzard's Starcraft.
Det er jeg faktisk også ked af at jeg ikke har
købt, men jeg har næsten alle Blizzards
andre produkter, så jeg har ihvertfald gjort mit
til at det gode firma der leverer gode spil kan fortsætte
med endnu flere gode titler. Konklusion: Køb
det gode, f*** det dårlige og tag en kopi hist
og her, men køb
de gode titler,
fordi så bliver fremtidens titler endnu bedre.
Dette er et skidesvært
emne at skulle diskutere, men det er lige hvad vi har
brug for til at få peppet forummet lidt op. Så jeg anbefaler alle med
en mening om at gå herhen, og fortælle hvad I mener, for det
her er helt klart en diskussion værdig, specielt
sådan som stemmerne fordelte sig I afstemningen,
men det kan I jo læse mere om længere nede
på siden.
Nu vil jeg gå over
til det nye "Ugens Spørgsmål",
som handler om... Phantom Menace. Ja, det er jo ikke
noget rollespil, men det er Star Wars, og derfor må
vi have en afstemning om det :-)
Hvis du ikke vil vide
noget som helst om Phantom Menace, så lad være
at læse det næste.
Personligt mener jeg
ikke at filmen var Star Wars navnet værdigt, for
karaktererne var meget flade (havde ingen personlighed),
og de hoppede rundt I scenerne så man blev helt
rund på gulvet. Og de onde var da egentlig ikke
rigtig onde var de? Der var ikke just nogle vildt onde
træk over Maul eller Sidious. Effekterne var gode
og Anakin var herlig at betragte, men nogle gange virkede
det som om de bare skulle trække tiden ud (Pod-Racing).
Nok snakken, gå over og stem, eller tag ind og
se filmen.
Gårsdagens
nyheder:
Der er ikke mange nyheder
at hente rundt omkring, så jeg har lavet lidt
opdateringer. Specielt er Release-listen ved at være
klodens bedste database for informationer om CRPG'er!
Jeg har ordnet alle spil fra "I" til "W",
og derudover har jeg lavet links så man kan komme
direkte til spillenes features! Tryk på spillets
navn, og man kommer til den bedst tilgængelige
side om spillet, officiel eller fanside, det er lige
meget, men det bliver til et sted med konkrete informationer
om spillet. Der er til masser af timer der. Derudover
er det hele fra "I" til "W" nu også
genreinddelt, og jeg har tilmed skrevet hvilke spil
der blive online-CRPG spil. Jeg regner med at nå
"A" til "H" inden Onsdag, så
er listen helt komplet. Klik her for godterne.
Så er der en Baldur's
Gate tegneserie at finde I multimedia-sektionen. Derudver
er der nogle scripts til NPC'ere I BG, samt lidt nye
animationer fra Torment. Du kan læse mere om det
hele lige her. Der er også et nyt Baldur's Gate desktop-tema
at finde lige her. (Det er 2'eren)
Sidst men ikke mindst,
fandt jeg et sjovt stykke på Bioware's hjemmeside
om GenCon, og hvad Bioware oplevede på spilmessen.
Du kan læse stykket længere nede på
siden.
I morgen er der forhåbentlig
lidt nyheder, men om ikke andet er der et nyt Ugens
Spørgsmål, PLUS, jeg fortæller om
min holdning til piratkopiering m.m!
Du kan som sædvanlig
finde gamle nyheder og overskrifter I vores arkiv..
|
24 August
kl. 17:04
Vampire
Interview: Del II
Vi bragte
i sidste uge første del af et interview som Vault
Network lavede med hovedproduceren for Vampire, Ray
Gresko. Du kan finde første del i vores arkiv, og nedenfor er
anden del af det omfattende interview, med masser af
facts om spillet.
Jonric:
Let's talk briefly about some of the important elements
in the Vampire system. First, does the role of the Storyteller
differ from that of a Dungeon Master or Game Master
in other systems, and if so, how?
Ray Gresko:
In basic game mechanics, it's a similar role. However,
in V:tM, the Storyteller is expected to provide an experience
much more steeped in narrative elements. You can play
however you wish, obviously, but with so much background
and depth to draw on, it only seems natural to 'go the
extra mile' as a Storyteller in creating well-crafted
characters and dramatic situations. During a 'scene',
the Storyteller controls the NPCs and enemies, and makes
any dynamic decisions needed to supplement the gameplay.
After each scene, the ST doles out experience based
on how well the players have handled certain obstacles,
roleplayed, etc. There may even be new abilities available
to the players based on what occurred during play.
Jonric:
Please outline what is obviously a critical element
in the Vampire world, The Embrace.
Ray Gresko:
All Vampires were once human. It is through the process
of 'The Embrace' that they are transformed into their
new existence as Kindred. The Embrace is the act of
a vampire (the 'sire') draining a mortal victim dry,
then dropping a small bit of their own vampiric blood
into the mouth of the victim (the 'childe'). The childe
then dies a mortal and spiritual death, only to rise
unnaturally afterward as a Vampire.
Jonric:
And how about a couple of other major elements, Traditions
and Disciplines?
Ray Gresko:
New Camarilla Vampires are kept close to their sires,
who are often lacking in giving their new childe information
about the Kindred world. They are however, taught the
six 'Traditions', which are basically rules governing
the Masquerade, and smack of a twisted version of the
'ten commandments'. Breaching any of the Traditions
is usually considered a serious crime, and rogue vampires
don't last very long. In each city, there is usually
a vampiric 'Prince' who rules the Kindred within his
domain and will uphold the Traditions with vicious repercussions.
A new
vampire comes to realize that the Embrace has granted
many unique gifts. Besides the near-immortality and
ability to heal damage, these come in the form of 'Disciplines'.
These are spell-like abilities used for various purposes
such as combat, stealth, and manipulation. You could,
for instance, learn to turn into mist and slither under
a doorway, or turn your hands into feral claws for a
bit of the ol' slice and dice. Vampires also have many
powers used for controlling the minds of others, either
mesmerizing them into trances or controlling their actions
entirely. These Disciplines are improved upon, with
new powers being gained as the player advances.
Jonric:
You mentioned the game mechanics a bit earlier. How
do they work?
Ray Gresko:
First off, let me make sure to comment that one of the
focuses of V:tM was on a minimal rules system that doesn't
get in the way of roleplaying or the fun factor of the
game. In the main rulebook, only a few pages are dedicated
to the game mechanics, the rest is pure background and
description of the world. This is one of the unique
factors of the game, and one that makes it very approachable
by those players that are usually daunted by paper games.
V:tM
uses a very unique gameplay system involving the use
of skill 'dots'. Numerics aren't used for the representation
of a character's inherent attributes or learned abilities.
Instead, dots on the player sheet are filled in as the
player progresses in power. Each dot represents a die
when determining success of an action. To perform an
action, you normally couple an ability with an attribute
to determine how many dice you roll. For instance, if
I wanted to punch an enemy, I would take the dots in
my Dexterity (an Attribute) and add it to the dots in
my Melee Ability, and roll that many dice. The die used
are 10-sided, and the difficulty determines what number
(or higher) must be rolled for a success. The standard
difficulty is 6, so any die rolled that is 6 or higher
is a success. The more successes you have, the better,
and the ST can determine the effects of a hugely successful
(or unsuccessful) roll. Because of this unique method
of applying learned skills to inherent attributes, the
ST can come up with a roll for a player to make based
on the logical combination of these items. Want to crack
into a computer system? Roll Wits+Computer. What if
you want to make a rousing speech to a crowd? Roll Charisma+Leadership.
The other
unique aspect of the dice system used is the aspect
of 'botching'. Each 1 rolled cancels a success, and
if you have more 1's than successes, you effectively
'botch' the attempt, normally resulting in a very bad
thing happening (depending upon the ST, of course).
An example of this is botching an attempt to fire a
shotgun and hitting a party member, or having the gun
explode into harmful fragments.
Jonric:
Does the Vampire: The Masquerade have any well-known
characters such as AD&D's Elminster et al? Will
any appear in Redemption?
Ray Gresko:
There are definitely several 'signature' characters
in the license. After all, immortal characters tend
to make a name for themselves after they've been around
for a thousand years ;). In Redemption, the character
will meet many of these key characters, and hear mentions
of others in the plot. These characters are mentioned
not only in the game supplements, but also in the many
novels written about the World of Darkness.
Jonric:
What are the major reasons that Vampire: The Masquerade
players enjoy it?
Ray Gresko:
If I had to summarize the reasons, I'd say the depth
of the world and the unique take on the vampire mythos,
the focus on storytelling and 'true' roleplaying, and
the ease of use and expandability of the game mechanics.
And after all, who doesn't sometimes want to slip into
the role of a creature of the night, mastering dark
powers and getting a taste of forbidden immortality?
Du kan læse mere
om Vampire: The Masquerade lige her.
|
24 August
kl. 17:04
Salgstal
fra Europa og USA
Truthsword
fra Vault Network er som sædvanlig på pletten
med de nyeste salgstal. Denne gang dukker en gammel
kending op på førsteladsen i USA :-)
"Alas,
RPGs are absent in PC Data's list of best-selling games
for the week ending on July 31st. Starcraft makes a
return appearance at first place, and The Phantom Menace
takes the number seven spot. Alien vs. Predator and
Total Annihilation: Kingdoms round out ninth and tenth
place respectively. For the full
listing,
head on over to affiliate site IGN PC."
"It's
not much better in the European-based ELSPA
chart
which was updated last Friday at GameSpot UK. The tactical
RPG/strategy hybrid, Jagged Alliance 2, moves up four
places to number 25 from the previous week. Championship
Manager 3 once again resides at the top, and Dungeon
Keeper 2 ranks eighth after falling a couple of spots."
"RPGs
fair much better in the NPD Group's list of the 20 top-selling
games for the week of August 8 -15. Making its debut
at third place is System Shock 2, while Darkstone drops
four notches from last week to number eight. Baldur's
Gate continues to hang around, climbing three spots
from 14 to 11. The remaining RPG on the list, EverQuest,
ranks 18th after sliding down from 15. You can see the
complete
listing
at GameDaily."
|
23 August
kl. 17:04
Ugens
Spørgsmål: Analyse
Spørgsmålet
lød: "Piratkopier og Originaler. Hvordan
ser din spilhylde ud". Det er ret overrumplende
at der ca. er 50% der er mest for piratkopiering og
50% der er mest imod. Dette er nok den mest jævnbyrdige
afstemning der endnu er foretaget på RPG, og det
er faktisk ud af hele 47 stemmer! Her er resultaterne:
- Ejer ikke en eneste
piratkopi (6) 13%
- Overvejende originale,
få pirater (14) 30%
- Ca. lige mange af
hver (10) 21%
- Overvejedne pirater,
få originale (14) 30%
- Ingen originale,
100% piratkopier (3) 6%
Der er
et nyt spørgsmål oppe, denne gang om det
u-undgåelige... SW: Phantom Menace. Smut op og
stem :-)
|
23 August
kl. 17:01
Fallout
film?
Interplay
har ladet lidt nyheder slippe ud af deres spilafdeling,
om eventuelle spiltitler, som bliver konverteret til
filmlærredet. Vault Network rapporterede dette
med disse ord:
Interplay
Films, a division of Interplay Entertainment, is developing
seven of the company's most popular video game titles.
Beyond that, they are working on a number of other non-game
related productions for TV and and the big screen, according
to Variety. Among the known video game oriented projects
are:
Fallout
A Post-apocalyptic action game. Interplay is said to
be partnering with Dark Horse Entertainment on the project
on the project. The trade reports that Brent Freeman
(Dark Skies, Mortal Kombat II) wrote the script.
Det er meget sparsomme oplysninger,
men forhåbentlig vil Interplay give nogle flere
detaljer inden længe.
|
22 August
kl. 18:07
Bioware
på GenCon
Jeg fandt
dette da jeg tilfældigvis surfede Bioware's side
I dag. Det er deres egen rapport fra computerspilmessen
GenCon. Værsgo':
Gencon
in Brief
Here's
a short summary of the wacky adventures of the BioWare
troup as they visited Gencon '99! Four hardy BioWare
adventurers from the Lands up North (that's _Canada_
to you Americans in the audience :) recently travelled
south to the fair city of Milwaukee, WI, to attend the
Geneva Convention (Gencon) from August 4-8, 1999. Trent
Oster (Producer, Neverwinter Nights), James Ohlen (Director
of Writing and Design), Casey Hudson (technical artist,
Neverwinter), and Ray Muzyka (joint CEO and co-executive
producer, Neverwinter) were the four chosen lads.
Our trip
started comparatively easily - the last time we sent
people down to visit WOTC in Seattle (meeting up there
with a few people sent up from our publisher, Black
Isle/Interplay), you might recall that one BioWarian
attempted to fill out the 20-page US immigration form
(rather than the one page Visitor form that most people
prefer to fill out), and another was detained and searched
for looking "generally disreputable."
This
time, the only mishap came about at customs as one BioWare
employee told the customs agent that the luggage he
was carrying was actually the luggage of the person
_ahead_ of him, then decided to change his story on
closer cross-examination to say that it was really the
luggage of the person _behind_ him. The customs agents
were not visibly amused, but DID appear to be quite
interested in hearing more about these humorous luggage
antics, at least based on the length of time said employee
was talking to them. The employee's electric razor (in
his bag) happening to go off during this conversation
probably didn't help events...in retrospect, we duly
noted that this was the same employee who tried to fill
out the 20-page US immigration form in the last trip...probably
just a coincidence though, eh?
After
we finally boarded the aircraft we stretched out in
all of the luxury that economy class affords (hey, not
only do we try to make good games, but we're cost effective
too!). The first night in Milwaukee was uneventful aside
from an unpleasant experience with a chicken-fried steak
(don't ask).
Day
1 We
were hardly able to contain our excitement as we prepared
to enter the hallowed halls of the Great Convention.
Table upon table of people playing pen and paper RPG's
and trading card games filled the entire first floor
of the center, with the demo areas up on the upper floors.
(It sent a shiver up our collective spines, let me tell
ya). We made our way to the Black Isle/Interplay booth
where we installed the computer we brought down with
a Neverwinter Nights demo on it, and for the first day
of the show we ran Baldur's Gate since NWN was scheduled
for announcement on August 6 as part of the WOTC 3rd
edition announcement. Black Isle/Interplay also showed
Planescape, and on the other side of the Interplay booth
Interplay showed off their new Startrek game. We toured
the exhibit hall and admired the gigantic WOTC castle
at the center of the pavilion. The highlight of that
day had to be the microbrewery we stopped at with the
Black Isle/Interplay folk - there was a great selection
of brews that helped to slake our thirst.
Day
2
Somewhat groggy from the previous night's microbrews,
we woke early and made our way back to the convention
hall. At just after noon, the Big Announcement of 3rd
edition D&D was made by WOTC, and Trent and James
ably represented BioWare on the stage. The announcement
of Neverwinter went over extremely well - the crowd
of nearly 1000 people was very excited to hear of the
possibility of designing and DM'ing their own modules
on the computer. For the rest of the day we demo'd Neverwinter
Nights and talked and talked to the many people who
stopped by the booth. We visited a second microbrewery
that night but wisely largely forsook the pleasures
of alcohol, preferring to be well rested for the events
of the next day.
Day
3
- *The Day of Cheese* Day 3 passed by in a blur
as we demoed then talked, and talked and then demoed.
Trent and Ray proceeded to lose their voices, though
James managed to retain his despite talking continually,
and Casey stoically demoed the art prototype without
complaint for the entire duration of the show. If anything,
his useage of the word "Awesome" only seemed
to increase the more he demoed the game - it was truly
(no, really, it was) an inspiration to the rest of us.
Especially since he was the only one of the four of
us who had a chair to sit down on the entire show. *One
of the Interplay marketing people, Stacy, insisted that
we should use the word "cheese" somewhere
in this summary, so we thought we would take this opportunity
to mention that Wisconsin _is_ the Dairy State.
Day
4
On the last day of the show, we left early, but not
before a number of very cool things happened. We had
a surreal experience with Gary Gygax at Gencon - his
wife came over to ask if we wouldn't mind signing a
Gold box Baldur's Gate for her and her family - and
we said, "Sure, no problem, just send it to us
and we'd be glad to!" (having no idea who she was
at that point). At which point she pulls out a business
card and we notice the name 'Gygax' on it and say, "Hey,
you're not related to THAT Gygax, are you?" After
which, she tells us that Gary (her husband) is a huge
fan of what WE did on BG. (I mean, he's a fan of what
WE did? wow - we were totally blown away). Gary was
(is) one of our childhood idols (check out the last
screen of the credits in BG where we thank Gary Gygax
as well as Jack Vance and Fritz Leiber, coincidentally
both of whom are favorite authors of Gary and Ray/James
it turns out), so it was quite a thrill to meet him.
Weird having him ask for our autographs though...
To top
off the day, we ALSO got to meet Dave Arneson (cocreator
of AD&D with Gary) at the show! We came away with
the autographs of Gary and Dave, so though we lost our
voices it was still a worthwhile experience.
In summary,
as Trent so aptly summarized the trip: "When you
gotta Geek Out, you gotta Geek Out!"
Det var nok noget nær
det længste stykke tekst vi nogensinde har haft
her på hovedsiden :-) |
|

Kom indenfor i Planescape...
Lær om alt det mystiske i denne verden, og find de seneste
nyheder om spillet ved at klikke på kraniet. Vi ses hinsides.
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