Her opdaterer vi tirsdag + hele ugen
ud med
det bedste fra alle verdener ved E3, verdens største spilmesse!!! Screenshots
og downloads bliver også opdateret hele tiden, ofte helt uafhængigt af nyhederne...
Check ofte for nyt!
E3 er
færdigt
Lørdag
kl. 17:05
Det er som om at
alle spiludviklerne brugte showets første dage (onsdag og torsdag)
til at sige alt hvad de ville, så der er ikke mange flere nyheder
at poste fra E3 i år, som man måske også kan se på gårsdagens
(manglende) nyhedsflow. Vi har dog lagt et par download-links
mere op, samt nogle nye screenshots. Generelt kan man sige,
at årets show bød på bunkevis af efterfølgere, samt offentliggørelser
af endnu flere MMORPG'er, så der er nok til at oversvømme
markedet totalt i løbet af de næste år. RSC og SC siger tak
for opmærksomheden, og vi håber at vi har leveret det man gerne
ville læse om, se på osv.
Der vil i de kommende
uger nok komme masser af artikler fra rundt omkring på nettet,
så hold øje med RSCs
og SCs respektive hovedsider
for de nyeste scoops.
Gamespot har scoopet
fra Jowoods helt nye spil der er offentliggjort ved E3. Titlen
er "Spellforce", og det er måske det mest ægter RPS
(Role-Playing Strategy) spil på vej til PC. Her er et uddrag
af Gamespots første kig på spillet:
The game begins in a fairly traditional real-time strategy style. Players
must build a town to use as a base, but to do that they must first summon
workers from a magical monument and set them to work gathering resources and
building structures. In addition to the main character and the worker units, the
game includes hero units, which can be summoned from a different magical
monument, and military units. These units can be given various orders, including
following the main character and attacking enemies. The hero units' artificial
intelligence lets them work fairly autonomously, although their spells must be
directed by the player. Some basic units will have the ability to cast a single
spell, such as heal, and will cast those spells on their own whenever necessary.
After killing some aggressive wolves with the help of a few hero units,
Wertich took us to battle a small group of dark elves and show off the game's
spell system. Rather than selecting the casting unit, then selecting the spell,
then selecting the target, Spellforce will let you select the desired target
first and will then highlight all the possible spells to be cast from all the
friendly units in the area. This system lets the player quickly use multiple
magic users in the heat of battle. After a couple nice-looking fireballs, a
hypnotism spell, and an electrical shock attack, the dark elves were defeated,
the last one collapsing to the ground while still on fire.
Den officielle side
for det (efter sigende) revolutionerende strategispil, C&C:
Generals er nu online, og klar til at blive studeret. Husk at
SC har screenshots
fra spillet.
Warner Bros, Monolith Productions, and EON Entertainment
have announced that they are producing a massively multiplayer online game based
on the blockbuster sci-fi film The Matrix and the film's upcoming
sequels. The game will be a re-creation of the virtual world featured in the
movie, and it will support tens of thousands of players in the same environment.
It will combine elements of action adventure and character building in a
persistent online world.
The game is being designed by Monolith, the studio that created No One Lives
Forever and the Aliens Versus Predator action games, and EON Entertainment--a
collaboration between Joel Silver, the films' producer, and Larry and Andy
Wachowski, the films' creators. The game will be built on LithTech's Discovery
system, an all-new game engine and set of tools specifically designed for
massively multiplayer games.
"We know fans of the franchise are extremely dedicated and loyal and we
intend to do everything we can to remain true to The Matrix, while
providing them with the ultimate online gaming experience," said Jason Hall, CEO
of Monolith.
At
genskabe verdenen i The Matrix i et computerspil er én ting,
men at forsøge at få tusindvis af folk ind i denne mystiske
og meget personlige verden ligner en umulig opgave, og er
indtil videre et mysterie for RSC. Tiden vil vise hvad Warner
Brothers har i sinde.
Freedom
Force 2 på vej!
Torsdag
kl. 20:28
IGN
PC rapporterer at Freedom Force 2 stensikkert er på vej!
Her er hele artiklen, så I slipper for at skulle igennem deres
banner-helvede for at læse historien:
It's been public knowledge that after the assured success of the amazing
Freedom Force Irrational would set out to develop a sequel, one that
would take place in the next age of comics, with each subsequent sequel after
that following in the next decade. Thus, Freedom Force was the 60s,
FF2 will be the 70s, FF3 the 80s, and so on and so forth. Now,
thanks to the joys of random meetings at the Electronic Entertainment Expo, we
know a bit more.
A sequel is indeed being developed (currently only very preliminary work is
being done), but the intrepid developers at Irrational are a bit torn. The
stellar development house isn't big on rehashing the same product and slapping a
number two on it; in fact, all of its games are radically different. And herein
lies the problem...
Freedom Force is awesome. We know it, you know it, and they know it.
Freedom Force 2 could and perhaps should then logically be an extension
of the first game with technical improvements and fixes where necessary. But
like I said, Irrational likes to do things different.
That's when I learned that development on Freedom Force 2 could go
another way, one far more akin to X-Com. Imagine an entire city waiting
to be discovered. Imagine, if you will, an incredibly in-depth game with heavier
RPG elements. Oh my.
Regardless of the outcome, the general consensus here at IGN is that whatever
path Irrational ultimately goes down, it'll be we who benefit.
Gothic
2 og Deus Ex 2 websites
Torsdag
kl. 20:12
Der er dukket et
par nye officielle hjemmesider op, nemlig til Gothic 2 og Deus
Ex 2. DX2-sitet har en ganske interessant fact-liste.
Traditionen tro
har de mange spiludviklere masser af Booth Babes til at lokke
folk til. Standarden er dog ikke helt så god som de sidste par
år i denne skribents mening (Søren), hvor bl.a. Duke
Nukem babes henrykkede publikum.
HomeLAN har snuppet
en masse billeder af b-babes'ne (skønt der er nogle der kunne
komme på A-listen), og dem kan du se her.
Nye datoer
for Icewind Dale 2 og Neverwinter Nights
Torsdag
kl. 17:33
Icewind Dale 2 kommer
ikke d. 31 maj som lovet. Spillet bliver nu først udgivet
d. 21 juni. Hvorfor er der ingen der ved, men de fleste nyhedskilder
holder nu til denne dato der skulle være "lækket"
fra Black Isle eller Interplay.
På den lyse side
kommer Neverwinter Nights muligvis til butikkerne allerede d.
18 juni, men idet betaen først lige er startet, er dette nok
ikke helt sandsynligt. Man kan dog altid håbe, og Bioware selv
siger altså 18/6 nu så man ved aldrig.
Gamespot
og Gamespy går AMOK!
Torsdag
kl. 17:30
Både Gamespy og
Gamespot ligner de ultimative vindere i dysten om den bedste
E3-dækning, og vi har samlet links til ALLE de relevante artikler
der omhandler "first looks", "impressions"
eller andet hvor man ved at de rent faktisk har spillet spillene.
Check de imponerende lister fra de to gamesites:
Så skulle der være
nok læsning til de næste par timer :-) Husk at det kun er de
artikler hvos skribenterne har spillet produktet der er links
til. Begge sider har også masser af screenshots, filmklip m.m.
at byde på ud over dette, der endda kun omhandler strategi-
og rollespil.
Det er lidt sørgeligt
at se Boomtowns
udbud ved siden af dette, når man tænker på at der er hele 7
folk afsted fra redaktionen... Gamereactor
er heller ikke for godt med, og generelt er det lidt tyndt af
de danske sites.
Arx Fatalis
udsat!
Torsdag
kl. 17:20
Ja, desværre har
Jowood måtte meddele at Arx Fatalis ikke kommer ud i dag som
planlagt, og releasen er skubbet frem til 21 juni for hele Europa
og USA. Lidt sent at melde ud om sådan noget, men med E3, spilbar
demo og presse-focusen, har de måske haft svært ved at finpudse
spillet nok.
Mere
om Lionheart fra Black Isle
Torsdag
kl. 17:00
Gamespy har gravet
lidt i Lionheart, og her er et lille uddrag af deres "first
impressions":
The SPECIAL system serves as the basis for the development of your character, a
descendant of Richard the Lionheart. This system has no classes -- instead,
statistics, skills, perks and traits define your abilities. The skills have been
revised to match the setting and are divided into several groups: fighting,
thieving and three type of magic: divine (church), thought (scientific) and
tribal (nature). You control only one character that can be of either sex and
from one of four races: humans, feralkin, demokin and sylvant. The sylvants are
magically adept, good creatures (think elves), while demokin are demonic,
magical creatures. Feralkin have the spirits of beasts within them. Many items,
like armor and weapons will also be available to further customize your
character.
Lionheart features real-time combat and is "action-oriented."
You will need to resort to combat, for which there are three main approaches:
swordplay, archery and magic. You can also speak with non-player characters to
receive quests and information. By selecting from multiple-choice options, you
will work your way through the dialogue trees. Even though the game is based on
Fallout's RPG system, you won't be able to talk your way through the
whole game.
Læs selv hele previewet her.
Vi har i øvrigt nu hele 27 screenshots fra spillet her
på RSC!
Commandos
3 Trailer!
Torsdag
kl. 16:52
Commandos 3 er ikke
engang offentliggjort, men ikke desto mindre er det blevet det
igennem en ny trailer-film for strategispillet! Traileren findes
i en stor og lille udgave (opløsnings-mæssigt), og kan findes
i boksen lige under vores E3-logo under "Dugfriske Downloads".
Myst
Online offentliggjort
Torsdag
kl. 16:27
Vi beklager den
sene start i dag (torsdag), men livet går nok videre, især nu
hvor Ubisoft har offentliggjort Myst Online! Der er ikke de
vilde features endnu, men det har noget at gøre med at Myst
serien har solgt over 11 millioner eksemplarer, og nu
vil man gerne malke lidt penge fra de mange fans :-) Her er
pressemeddelelsen:
The Myst franchise has sold more than 11 million copies worldwide
and is the most widely recognized game brand in the world. Known for their
artistic beauty, immersive atmosphere and ease of use, the Myst games represent
a high benchmark of the video game industry. Now, the visually stunning Myst
universe will be featured in a persistent online world-based adventure featuring
state-of-the-art technology, innovative design and a rich social experience.
Myst Online is slated to launch in 2003.
Devotees of the Myst series,
fans of traditional massively-multiplayer online games, and non-gamers alike are
sure to be captivated by Myst Online. The game features visually stunning
real-time 3D graphics, rich storylines, continually updated content, real voice
communication and traditional text chat. Myst Online will have an easy learning
curve, enabling players of all skill levels and interests to experience the
expansive Ages and history of Myst in a uniquely social environment.
"Taking Myst into the online medium represents a significant opportunity
for Ubi Soft. We're excited to help expand one of the strongest and most
influential brands of our catalog to the internet." said Yves Guillemot,
President and CEO of Ubi Soft Entertainment. "Games like Myst Online and
Shadowbane(tm) are just the beginning of our commitment to the online games
market through ubi.com. We believe that Ubi Soft's online games expertise
coupled with the talented Cyan Worlds team will enable Myst Online to set a new
benchmark for persistent world-based games."
"This is the culmination of
years of world building. Everything we've learned from our earliest worlds we've
poured into Myst Online, building a universe that is growing, breathing, and
alive. The Myst Online universe will provide players with a journey that will
never end." said Rand Miller, founder of Cyan Worlds, Inc. "Myst Online uses our
proprietary technology to build a place that is so responsive and immersive,
people will feel impelled to share their adventure, both in the game, and the
next day at work or school. It's a massive undertaking, and we're excited about
working with Ubi Soft to make it a reality. "
Hvad spillet reelt
kommer til at handle om er altså ikke helt klart, men vi følger
dets udvikling på både RSC og SC.