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Warcraft
3 Preview
As they say in the world of
horror movies, the 3rd one is always the best, and hopefully it will
be just the same with the Warcraft trilogy. But to tell you all about this
soon-to-come game, we must start from the very beginning, and we will do that
by introducing you to a world very different from the one you know…We welcome
you in the world of Warcraft 3!!
To get you in the in the
right Warcraft-mood, try to close your eyes and dream yourself into a medieval
world (alright, don’t close your eyes… It’s more of a mental note then a
physical thing really). In this world, magic flows, and dragons live among men.
Mighty nations are ruled by Heroes, fantastic creatures roam the lands and
hideous beasts lurk in the darkness of the pitch-black night. In this world,
you are but a humble Knight, fighting to defend your homeland from many
threats.
Now, imagine yourself walking
in a huge forrest all alone, when you suddenly hear a strange growling and
mumbling behind some large bushes in front of you. What kind of a creature is
that? Curious as you are, you step a bit closer, and take a small peek in the
bush. Right there, in front of you, stands a green reptile-like creature. Oh
yes, it’s an Orc, and a big one too. By playing the two previous Warcraft
games, you have learned that Orcs are Mans worst enemy, but there is something
different about this Orc. This Orc doesn’t hurt you, it just stares terrified
at something behind you, and as you turn around to see what it is, the Orc yells
something you don’t understand, and starts to run away as fast as it can.

But you can’t quite figure
out what the Orc is running from, but then you see a fire moving closer to you,
and it moves really fast. You start to run the same direction as the Orc, but
the fire is still moving closer to you. As you run, you look back and see that
the fire has a man-like shape, only four times bigger than you. You start to
wonder, what is that thing? Then you hear a deafening roar, and all of a sudden
you feel paralyzed and are unable to move, all you can do is to stand
completely still and watch this huge monster approaching you. You have never
been so scared in your entire life, never have you seen such a badass creature,
and you have even been in the worlds of Warcraft 1 and 2 fighting some pretty
darn tough Orcs!
The creature is now standing
right in front of you, and all you can think of doing right now is asking it:
“Who or what are you?!”.
The creature looks down on
you and says: “You will never know, will you?”, and then it it crushes you with
one frightfull hand, shrugging it’s shoulders as it wanders farther into your
proud homeland…

If you
know about Warcraft 3 before, then you can probably figure out what this horrific
creature
was, but if you haven’t, we can tell you that it was an Infernal, one of the
units from the “Burning Legion”. Furhtermore, you yourself were a trained
Knight of the “Alliance”, and you were fighting an Orc Grunt from the fanatical
“Horde”. These names, races and descriptions might all be alien and unknown to you, but in
the following weeks we will try to enlighten and tutor you about the different
races and heroes in this world. We hope to be able to take you on a trip to the
land of Azeroth, and if we suceed in guiding you, you may never want to return
to the real world again…. Real-Time Strategy at its
best:
Warcraft III will be a real
time strategy game with heavy tactical elements.
That being said, it is also a game with a great
deal of focus on combat and eradicating enemy units.
The Real-Time Strategy (RTS)
phenomenon has existed for almost a decade, starting
with the science-fiction game Dune 2 and in it's
early stages it evolved nicely with new titles such
as "Warcraft: Orcs and Humans" and "Command
& Conquer". Though recently, the genre
seems to have shifted into more action-oriented
gaming, as originality and innovation has created
games such as Sacrifice, Giants and to a lesser
extent, Ground Control. Blizzard too, tried to turn
the genre by pronouncing that Warcraft III would
be a "Role-Playing strategy game", mixing
heavy roleplaying elements into the common gameplay
of the RTS-games.
But Blizzard soon found out
that what the genre really needed, was not
another innovative action-roleplaying-spacefighting-mythical-FPS-inspired
strategy game... No, the genre needed to return
to it's roots, and that's why Warcraft III will
run along the lines of it's wonderful predecessors
instead of trying to expand the genre in more obscure
directions.
Sure, there are still Role-Playing
elements in the game, like small quests and magic
items, but they only serve to enhance the experience,
rather then turn it into a different kind of game.
So now that we have pin-pointed just exactly what
Warcraft III is, we'll get into the fray of things
and take a closer look at the races, how ressources
are collected and what new features we can expect
that advances the traditional RTS-genre to a new
and improved level.

The races and the story:
There will be four playable
races in the game, and they will all have separate
campaigns, just like in previous Warcraft games
and the more recent Starcraft. The races are: Orcs,
Humans, Night Elves and Undead. There is also a
non-playable race of Demons. All the
races have synonymous names, for example the Orcs
are known as "The Horde", because there
are more then just Orcs that make up the army. In
The Horde, you will find Orcs, Minotaurs, Trolls
and more savage creatures. We will go into further
detail about the different races, their special
traits and their heroes and units later on in this
preview.
Only very little specific
is known about the storyline in the game at this
point, but here is a short summary of what goes
on in the world just before the gameplay
starts, taken from our "World"
section:
"The Alliance and the Horde fought
a long battle, known as the second war between Humans and Orcs,
and in the end, the Alliance managed to enter Azeroth and destroy
the dark portal, putting a stop to the Orcs intrusion. The Alliance
chased the Orcs, and eventually captured their leader Orgrim
Doomhammer. This was the beginning of the end for the Alliance,
for the kingdoms of Azeroth and Lordaeron, respectively, had
different ideas as to what should happen to the Orcs. Strife
arose, and the Alliance was soon no more.
But something unnatural intervened
with the Orcs removal from power. Beyond the ruins of the dark
portal, the remnants of Medivr existed, where the original portal
to the world of Draenor had been. The humans settled the city
of Nethergarde to serve as guardian should the rift ever open
again.
Then, on the Eve of Summer in
the year 606, a freak darkness swept across the Black Morass.
All attempts by the mages of Nethergarde to probe into the darkness
were futile, but they could sense that the rift was growing
once more. Then, as if from a dream, the mages heard the sounds
of a marching army. Hundreds strong, the sounds of armor and
sword charged through the ruined portal and then as quickly
fell silent. he thunderous shrieks of Dragons crying to make
the skies passed overhead, and then as suddenlu disappeared
into the gloom. Venemous undead whispers , barely audible under
the clash of metal plates seemed to echo and repeat one phrase
- "We will return..."
When the darkness lifted, the
portal was visible once again.It illuminated the ruins as it
always had, but the eerie light seemed to play tricks with the
shadows. It was only upon closer inspection that the trampled
mud that marked the passing of the Bleeding Hollow clan from
Azeroth was found to be more than mere illusion.
The clan crossed over into Draenor
and rejoined the "old clans" that had never seen the
fields of Azeroth. The Orc leader Kilrogg and the shaman Ner'zhul
used powerful magics to create rifts into other worlds, and
thus, the Orcs once again had access to the continents of Azeroth,
Lordaeron and even worlds beyond, and thus, the struggle between
Orc and Man continued to this day... When the new enemy came
about...
Demons, dropping from the skies,
their only purpose in life to devour life itself. Orc and Man
must now unite their efforts to battle the common foe, but will
the shaky alliance, based on even more unstable foundations
last? Only time will tell."
As you can tell from
this excerpt, the Horde and the Alliance must work
together to battle the Demons (known as the Burning
Legion). Now where do the other two races fit into
this conflict then?

Well, the Night Elves,
a mysterious and good-aligned race, was once a part
of a greater elven nation (more on this at a later
stage). The protectors
of the woods, and the most secretive of all the races, the Night
Elves are NOT to be perceived as Drow or evil Dark Elves. In
fact, they are a just and honorable race, but with a tarnished
past (resembling the Dark Templar in Starcraft).
It was the
Night Elves who banished the Demons from the world thousands
of years ago, using their unique stealth skills and their mighty
Demon Hunter heroes. Now we can only speculate what role the
Elves will have in the story, but we bet the Demons are out
for revenge, and the Night Elves will somehow be an integral
part of getting rid of the Burning Legion (Demons) once and for all!
As for the Undead, well all that is known
at this point is that they are an evil lot of rotting
corpses with
aspirations of world domination, so we see them
allying with the Demons as the two truly evil races
in the game.
In conclusion, we predict the game will end
up featuring two good races, two
evil races and a neutral race... The good races
are the Alliance and the Night Elves. The evil races
are the Undead and the Demons. And the neutral race,
well it just has to be the Orcs, because their savage
and chaotic ways, combined with their eternal hatred
of Humans, just won't be able to stay out of trouble
when the promise of destruction on humanity comes
about.
We will, of course, go into greater detail
about all the races, their histories and speculations
about their roles in the game in later stages of
this preview, but until then, this should have given
you a basic overview of things to come from Warcraft
III.
The
Alliance
Their story:
The
Alliance, consisting of Humans, Elves and Dwarves, have been a
standing-stone ever since Warcraft 1. They have always been the
noble and good, fending off evil Orcs, Demons and Dragons in their
eternal quest to defend their homeland. They are the stereotypical
"good-guys", with all the classic Tolkien-races within
their ranks. Until now...
Immidiately following "Warcraft
II: Beyond the Dark Portal" the story of the Alliance goes
something like this, as taken from our Alliance
section in the Barracks:
"The
Alliance has seen a fall from grace in this, the third installment.
Competition and jealousy has divided the peoples of Azeroth, and
now corruption, deception and conflicts are spread throughout
the lands. Humans battle humans, and the ancient elven and dwarven
populations are loosing faith in the humans, not knowing if they
can still be trusted, and if they will eventually lose the long
war with the Orcs due to this inner turmoil. Still, the Humans
have one of the most varied and longstanding rosters, consisting
of three races, many spellcasters and lots of modern technologies
such as gunpowder and steam-driven machinery. If the Humans can
learn to cooperate and take control like they could at one time,
they would surely stand a good chance at defeating their foes,
but divided as they are now, the future of Azeroth is grim indeed."
Their troops:
As with all the races in Warcraft
III, the roster is divided into two main parts: Heroes and Units.
We know for a fact that the following heroes are included in the
Alliance army:
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Name:
Archmage
Description: One of the mightiest heroes the Humans
can command is the Archmage. He rides a Unicorn and carries
a powerful magical staff. He has access to a lot of magic
and fights evil with destructive spells.
Special
abilities:
- Ice
Shock
- Meteor
Storm
- Recall
- Wizard
Mark
- Insight
(This special ability accelerates the mana regeneration
of all spellcasters, who stand near the Archmage. This
spell can be upgraded to provide even better results.)
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Name: Mountain King
Description: "From the deep subterranean halls
of Khaz Modan, the Giant Slayers stand to combat all enemies
of the Dwarven race. The indomitable foes specialize in
hunting down Trolls, Ogres, Tauren and Giants. Wielding
both mighty axes and crushing hammers, the Giant Slayers
will stop at nothing to insure the preservation of their
ancient Dwarven heritage"
It looks
like these "cute" little fellows will be somewhat
supermen. They are dwarves, specialized in defeating large
monsters such as Ogres, Trolls and Giants.
Special
abilities:
- Enlargement
(As he gains level, the Mountain king grow larger and
larger, and can end up being as big as an Orcish Tauren
Chieftain, and made out of solid rock.)
- Thunderbolt:
The King can hurl his hammer, thereby causing a magical
throw of great power.
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Name: Paladin
Description: "The noble warriors of humanity
employ both a strong military and powerful magics in the
defense of their kingdoms. Bestowed with the ancient arms
and armor of their forefathers, they wander from town to
town righting the wrongs of society. Although the Alliance
has all but fallen apart, these valiant warriors have once
again taken up steel against the enemies of humanity."
In Warcraft
II, the Paladin was an upgrade of the Knight, but in WarIII,
he is a unique unit who has inner balance and is divinely
in harmony with the higher powers. He is armed with a huge
maul and is one of the Humans finest heroes.
Special
abilities:
- Exorcism
- Divine
Intervention
- Resurrection
- Faith
(Gives all friendly units near the Paladin a bonus to
their hit points)
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Furthermore,
there will presumably also be a Crusader
hero in the Alliance, but this remains to be confirmed.
Alliance units are the following:
There will
probably be at least two more units, but again, Blizzard hasn't
confirmed any more then these at the time of writing.
You can read
much, much more about the Alliance, their units, spells and building
in their section of the Barracks.

Their role
in Warcraft III:
We expect
the Alliance to get into gear, and stop fighting amongst themselves
to once again save Azeroth from destruction. But this time, it
won't primarily be against the Orcs, but rather the Burning
Legion. We also think that the Alliance will be more direct
and less noble then before, and that they might abandon their
newly-found allies (the Orcs) when the time is right to stab them
in the back! There will probably also be some in-fighting between
the Night Elves and the Elves of the Alliance, since they have
a shaky past and a mysterious relationship.
In conclusion,
don't expect the Alliance to be as honorable and goody-good as
they have been in the previous games, because they have matured,
and they know it is a tactical advantage to be able to deceive
and betray at any given moment. With this being said, nothing
is known for sure about the story, but when the game is released,
all will be revealed...
The
Horde
A mans worst
enemy aka "Their Story":
Ever since the
first Warcraft game was released, the Orcs have
always hated and fought against Humans. Exactly
why the Orcs hate Humans so much is not yet known,
maybe they just don't like those who are not like
themselves and fight for that reason. The Horde
lives in a very brutal society where they are brought
up with only one rule: only the strongest survive.
Maybe that is why the Orcs act the way they do and
fight as much as they do. Humans are a worthy opponent
to the Horde and that might be the reason why they
can fight each other during Warcraft 1, 2 and now
3. But in Warcraft 3 the Orcs have got other opponents
besides the Humans: The Undead and the Demons. Now
the Orcs are really in trouble and they have to
think very carefully before they act. Here's a bit
of history about the new-found beliefs of the Orcs
and about the alliance between Man and Orc, taken
from our Orc-section:
"The Orcs, originating from the red world
of Draenor, have been a constant thorn in the eye of the nations
of Azeroth and Lordaeron. Living only to kill, plunder and destroy,
the Orcs are a savage and brutal race. Though that trend is on the
change. The orcish hero, Thrall, is gathering the Orcs in a new
society, a whole new life. Going back to their original, spiritual
ways, the Orcs are now closer to the gods and their powers then
ever before, and bringing a wide array of new allies into their
grasp, like minotaurs and wyverns, their odds in defeating their
enemies have improved greatly. But will the Orcs newfound unity
and return to primal ways be enough to conquer the threat coming
from another world in the form of the Burning Legion? And will they
be able to settle the differences they have with the Humans of Azeroth
to battle the common foe? Time will tell, but one thing is for certain:
The Orcs are stronger then ever, and their roster is varied and
vast, potentially the best in all of Azeroth"
The
roster:
As
was said, the Horde definitely has the strongest
roster of melee fighting-units, and they also have
some very powerful heroes among them.
Name: Blademaster Description: The Blademaster has a high attack-strength
but is not very charismatic, making him a poor leader.
He uses samurai-swords and carries a banner on his back.
He can be described as a sort of ninja, impressing everyone
with his immense knowledge of combat.
Special abilities:
- Jump Attack (A side-attack
towards the enemy, giving combat bonuses)
- Side Attack (An
attack against enemies coming in from the flank,
giving combat bonuses)
- Acrobatic Attack
Combos (Several attacks are combined, giving tactical
advantages and combat bonuses)
- Critical
Strike (A passive offensive skill increasing
hit strength)
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Name: Farseer Description: The Farseers are old Sharmans, some of Thrall's
closest advisors. They ride Wyvern-like creatures that
look like they are made out of shadows. They can foresee
the future with their powerful magic, and wreak havoc
on their enemies with their superior Elemental Magic.
Special abilities:
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Name: Tauren Chieftain Description: An armoured and heavily-armed
minotaur. He is many times larger than normal Grunts
and carries a doubled-edged, two-handed axe as his weapon.
Two enormous clubs are attached to his back, and these
are probably used in association with one of his special
abilities. He is no doubt one of the Orcs most vicious
and powerful heroes.
Special abilities:
- War Stomp (The minotaur
stomps in the ground with all his might sending
shockwaves out around him that temporarily paralyses
enemies. Due to his enormous size, this attack can
affect a pretty large area)
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Horde
units are the following:
You can read
much, much more about the Orcs, their units, spells and building
in their section of the Barracks.
Their role in
Warcraft III:
We expect the Horde
to play a big part in the campaign, and they will
actually follow through on Thrall's promises and
make peace with the Humans. They will fight off
the common threat of the Burning Legion, but somewhere
down the line the chaotic and anarchistic nature
of the Orcs will shine through... At some fatal
point, during a critical battle, the Orcs will turn
on the Humans to fulfill the revenge they swore
eons ago! We really expect this plot development
to be as follows, but again, this is all speculation:
- Humans and Orcs
must ally to face the Demons.
- Together, they
approach victory over the Demons. Combined,
the races are stronger then ever.
- During the final
battle, the Orcs turn on the Humans, thus enabling
the Burning Legion to escape and recuperate.
- This forces
the Alliance to seek contact with the Night
Elves, and thus bring them into the fray.
- The Alliance,
the Night Elves, and a small group of Horde
rebels (lead by Thrall) face off against the
Burning Legion and their Horde counterparts
in an epic battle.
- During all this,
the Night Elves have fought the Undead in a
battle of their own, eliminating that
evil presence.

Could you follow
that storyboard? Does it sound realistic? We don't
know, but we think it might turn out this way, of
course accompanied by the traditional Blizzard plot-twists,
interwoven storylines and memorable characters.
But whatever happens, we expect the Horde to be
right in the thick of things, all the way, wether
it be in victory or defeat!
The
Scourge
"Hey, this
Undeath-business aint' that bad after all!":
The only decisively
evil (playable) race in the game, are the Undead,
otherwise known as "the Scourge". Led
by powerful Liches and demented undead beings, the
Scourge only exist to create darkness and malice
in the world. Their purpose for being is to further
dabble in the arts of Necromancy, and to show the
other races the correct path to a good life: Undeath...
The
Undead create their units and buildings with the
help of gold and their slain foes. Operating from
their Keep, the Undead are the least building-dependant
of all the races, and quite possibly the most mobile
and "rush-friendly" of the playable races.
Here's their story:
"The Undead Army, The Scourge, or whatever
other synonym you wish to use about this unholy horde, consist mainly
of sinister, manipulative and fearsome spellcasters. The army has
very few thinking individuals, and uses spells and controlling magics
rather then sheer warrior experience and prowess. In Warcraft III,
the Damned are led by Liches and Death Knights, and have a
focus on the dead. They have learned to control the dead, and use
corpses of fallen enemies to gain an advantage in battle. Numerous
able spellcasters grace the roster of the Undead, and they are the
owners of the largest beast in the game, the Bone Dragon, or Dracolich,
as some prefer to call it. Not much is known about the race yet,
and their role in the battle for Azeroth is as of yet unclear. One
thing is certain though, nobody likes the Scourge, for blasphemy
and spirit-trapping is not looked upon lightly by the more humane
races of the world."
No doubt about it, it's good to be bad, and
the Undead looks to be some of the baddest of the
bunch, because not only are they very mobile, and
not only do they have an easy time rebuilding their
ranks (by raising some new Ghouls etc.), but they
also have some distinct advantages that make them
an even more impressive force. You see, everywhere
the Undead create buildings, a mysterious fog known
as "blight" appears to corrupt the environment.
Within their Blight, undead units have better fighting
capabilities and even regenerate! This element really
seems to give the Scourge some distinct tactical
and defensive advantages. BUT, rumors say that within
sunlit areas, the Undead will actually fight worse,
so the day/night cyklus will be extremely important
for the player who uses the Scourge as his favored
race.
The
roster:
Perhaps
having assembled the greatest spellcasters of the
the races, the Scourge only has interesting and
mythical creatures among their ranks. Some of these
beasts are the heroes of the race, and every single
one of them holds the power to raise different types
of undead units. They are as follows:
Name: Death Knight Description: Riding a flying, black Nightmare
horse, and wielding a huge two-handed sword, the hero
formerly known as the "Anti-Paladin"
is the contrast to the Alliance's Paladin. He is evil
incarnate and commands great powers to guide his armies.
Special abilities:
- Fly (Whether his
Nightmare mount can attack or not is unknown, but
the demon-horse enables the Death Knight to fly
when riding it.)
- Unholy Aura (A field
surrounding the Death Knight. When in the area,
any friendly units hit in combat, will channel some
of the damage back to the attacker. An upgrade to
this ability is called Unholy Armour.)
- Raise
Dead
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Name: Dread Lord Description: Skeletal spellcasters with a grim reputation.
The Dread Lords of the Damned use their necromantic
abilities to drain life from their enemies, slowly,
painfully and methodically killing them, while gaining
power themselves.
Special abilities:
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Name: Lich Description: Only the mightiest of all wizards can become
Liches in their afterlife. These formidable spellcasters
are the guiding lights behind the Damned. They can wield
immense power, and are capable of casting some of the
most impressive spells in all of Azeroth. A Lich is
definitely a power to be reckoned with.
Special abilities:
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Scourge
units are the following:
You can read
much, much more about the Undead, their units, spells and building
in their section of the Barracks.

Their role in
Warcraft III:
We figure the Undead
battling the Night Elves, in a semi-seperate storyline
at the same time the Orcs and Humans battle the
Demons. When the Night Elves join in the fight against
the Burning Legion, we actually expect the Undead
to join forces with the Demons!
Seeing that the Scourge
are all about malevolence and decimating their enemies,
they fit right in with the Demons similarly destructive
line of thinking.
Frankly, we don't
know a whole lot about the Undead yet, and much
will change with the race before the game is released,
but the above could very well be a plausible evolution
in the storyline. We shall see...
The
Night Elves
Their story:
The Night Elves
originated from the same race as the Elves who are
in the Alliance. Eons ago, the Demons of the Burning Legion invaded the lands,
and it was the elves, more specifically the Night Elves, who
banished them from the world. They did this by using arcane
Druidic magic, a practice the High Elves didn't look upon as
being a reasonable magical outlet. So the Elves came into a
dispute over the use of magic, and they split up in two separate
groups, the High Elves (the ones in the Alliance) and the Night
Elves. Ever since that time, the Night Elves have lived a secretive
and quiet life in the mighty forests of the lush continent Kalimdor.
They excell in stealth, and have vast Shapechanging and Druidic
powers at their disposal.
The Night Elves are NOT to be confused with
the typical D&D stereotype that "all dark
elves (or Drow) are evil and manipulative"...
Frankly, they are quite the opposite, as the Night
Elves are said to be a race living in harmony with
nature and a society where virtues like justice,
tranquility and honor are amongst the most sought.
Now the Night Elves aren't like the Elves
in the Alliance, no sir! First of all, many of the
more prominent units are females, and a large number
of the different heroes and units have a unique
ability to "shadow meld", making the Night
Elves almost invisible in the nighttime, provided
they don't move. This gives certain huge advantages
for Night Elven players, because they will have
to use the day/night cyklus for tactical reasons,
which adds a very interesting element to the game.
Secondly, their Druidic powers allow some of their
units and a few of their heroes to "shapechange".
This is the ability to alter ones form! For example,
the Arch Druid can change into a giant hybrid beast,
and other Druids can change themselves to become
a bear and so forth. This element gives the Night
Elven player another interesting aspect of the game,
because bears, birds and wolves are actually neutral
critters running around in the game world, and this
way the player can conceal his Druids and spy on
his enemies without them ever knowing it. Of course,
this will lead to mass-murder on sparrows and black
bears, but it's still worth a thought or two.
The
roster:
Having
the forces of nature on their side, the Night Elven
army consists of many interesting spellcasters,
as well as many stealthy and dexterous units that
make for great tactical combat. It is perhaps the
most "intelligent" playable race, and
the following heroes grace the ranks of the ancient
Night Elves:
Name: Demon Hunter Description: This hero reminds us a lot of
the Dark Templar unit from Starcraft. An outcast
of a sort among Night Elves, they are the units
responsible for keeping the Demons at bay, by
using their own demonic magic to counter the
Burning Legion.
Special abilities:
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Name: Keeper of the Groove Description: Looking a lot like a Centaur
(half man, half horse), this hero will probably
be a very strong melee unit, but not much else
is known at this time.
Special abilities:
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Name: Priestess of the Moon Description: Rumored to be the leader of
the Night Elves, the warrior-priestess rides
a Giant Owl and wields a magical Moon Bow. Her
spellcasting abilities combined with good warrior
prowess makes her an excellent leader.
Special abilities:
- Searing
Light
- Sunset
- Moon Bow
(gives the Priestess more power, but nothing
is certain as of yet)
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Night
Elf
units are the following:
You can read
much, much more about the Night Elves, their units, spells and building
in their section of the Barracks.

Their role in
Warcraft III:
The Night Elves will
probably be involved in a semi-seperate storyline
with the Undead at the same time the Orcs and Humans battle the
Demons. We also expect the Night Elves to join forces
with their brethren to once again vanquish the threat
of the Burning Legion.
Finally, due to the
Horde's unstable past, and the Alliance's unstable
present, we expect both these parties to become
more or less evil at some point on the game. Not
necessarily "for real" evil, but somehow;
wether it be as traitors, conspirators or for selfish
reasons, both the Alliance and the Horde will seem
less noble in some way. We think the Night Elves
will be the only truly good race, never falling
under for the temptations of the dark side... But
of course, we could be wrong...
Skrevet af Søren
Kristensen
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