BLOOD OMEN: LEGACY OF KAIN



FAQ/WALKTHROUGH

v2.1

By Mr.Slam

andre.weber@tip.nl



--------------------------------------------------------------



Contents





1. GENERAL TIPS

2. SPELLS

3. ITEMS

4. EQUIPMENT

       Armor

       Weapons

5. FORMS

6. SPECIAL PLACES OF NOSGOTH

7. WALKTHROUGH

8. THE BOSSES

9. THE PILLARS

10.DARK DIARY

11.SECRETS



Still to be updated: 



- Special places of nosgoth

- Secrets





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1.General Tips



1. When you enter a new town search every house. There you      

   can find nifty items.

2. When you get the option to fly to the next dungeon, walk     

   instead. There could be important items or spells on the     

   way to the dungeon.

3. If you're almost dead, use a heart of darkness while you're  

   alive instead of when you're dead. That way you'll get more  

   blood.



--------------------------------------------------------------



2.Spells



Sanctuary   : This spell returns Kain to his crypt. Use this    

              spell when you're low on HP.



Light       : Illuminates the whole area for a short period of  

              time.



Energy Bolt : Fires an energy bolt, which is very usefull. It   

              isn't very strong, thouch.





Repel       : I think this is the best spell in the game. It    

              protects Kain with an energy shield, making him   

              invulnerable for a short period of time. Even to  

              poison. I recommend using this spell very often.  

              It's very usefull when fighting bosses, and       

              enemies with poisonous attacks



Inspire Hate: Causes enemies to attack themselves instead of    

              Kain. Very usefull with lots of enemies around    

              you. 



Stun        : Stuns enemies with one blow, making it very easy  

              for Kain to feed on them.



Incapacitate: Stops an enemy in his tracks for a short period   

              of time.



Control Mind: With this spell Kain can take over any HUMAN      

              mind until the body dies.



Blood Gout  : With this spell, Kain can drain blood from his    

              enemy, without even hitting him. Be carefull      

              though, you musn't use this spell on enemies      

              who's blood is green. Always check the blood      

              before using this spell.



Blood Shower: Same as Blood Gout, but drains blood over a       

              larger area striking all the creatures in that    

              area.



Spirit Death: A projectile, which seperates the soul from the   

              body leaving your enemies dead.



Lightning   : Summons lightning to hit enemies. This spell      

              must be used outdoors.



Spirit Wrack: Same as Control Mind, but this spell allows Kain  

              to control a creature's Spirit.





Spell                        Location

--------------------------------------------------------------

Santuary                     Kain's Mausoleum

Light                        Shrine of Light

Energy Bolt                  Energy Shrine

Repel                        Coorhagen

Inspire Hate                 Tunnels of Coorhagen

Stun                         Bandit Cave

Incapacitate                 Caves to Oracle

Control Mind                 Mind Dungeon

Blood Gout                   Blood Dungeon

Blood Shower                 Vorador's Mansion

Spirit Death                 Dark Eden

Lightning                    Lightning Cave (full moon)

Spirit Wrack                 Spirit Wrack



--------------------------------------------------------------





3.Items



Heart of Darkness  : When Kain has died, this item brings him   

                     back to life, with a small amount of       

                     blood. When Kain is alive, it gives him a  

                     larger amount of blood.



Flay               : Blades, which track their enemies down,    

                     stripping the skin of their bodies



Implode            : Causes an enemy to shrink, crushing every  

                     bone in it's body.



Slow Time          : Causes enemies to move more slowly. 



Font of Putrescense: Dissolves enemies into a poisonous pool.



Energy Bank        : This item lets Kain use unlimited amount   

                     of Magic for a short period of time.       

                     After that period, Kain magic bar will be  

                     completely empty.



Pentalich of Tarot : A random mixture of 5 interesting deaths.



Anti-Toxin         : Cures Kain of green blood, which is        

                     poisonous. 

--------------------------------------------------------------



4.Equipment





ARMORS



Iron Armor  : This is the armor you begin with. It has no       

              special powers, but offers the most protection    

              against damage.



Bone Armor  : This armor isn't very strong, but because you     

              look like a skeleton, lower undead lifeforms      

              won't attack you that fast.



Chaos Armor : This armor also isn't strong, but causes some     

              enemies to receive the blows as well.



Flesh Armor : This armor is the weakest. It automatically       

              drains the blood of slain enemies. Watch out for  

              green coloured blood!



Wraith Armor: At night, this is the strongest armor. In day     

              light, it's useless.





Armor                        Location

--------------------------------------------------------------

Iron Armor                   Start

Bone Armor                   Tunnels of Coorhagen

Chaos Armor                  Vorador's Mansion

Flesh Armor                  Dark Eden

Wraith Armor                 Avernus' Cathedral





WEAPONS



Iron Sword  : This is strong weapon. It is also quick, but it   

              is not the strongest weapon.



Spiked Mace : With this weapon Kain can strike two blows in a   

              row. The second one stuns an enemy, so Kain can   

              feed.



Axes        : These are very strong. Push the button once and   

              Kain will stike one time. Hit the button twice    

              and Kain will strike two times. Hit it several    

              times and he will strike several times. And if    

              you go beserk on the button, Kain will go beserk  

              too. You can't use a spell or items while using   

              the axes.



Flame Sword : Use this blade to burn your foes. It's stronger   

              than the iron sword, but when you've burned your  

              enemies, you can feed on their blood.





Soul Reaver : This is the strongest weapon, altrough not the    

              best. This blade tears the soul of an enemy       

              apart. The two bad things of this weapon are,     

              that it's two-handed and it uses magic points.    

              The stronger the foe, the more magic points it    

              uses.



My favorite weapon is definitely the flame sword. I know you 

can't drain blood, but if you play well, you won't need to.





Weapon                        Location

--------------------------------------------------------------

Iron Sword                    Start

Spiked Mace                   Nupraptor's Retreat

The Axes                      Malek's Bastion

Flame Sword                   Flame Dungeon

Soul Reaver                   Avernus' Cathedral



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5.Forms





Bat     : This form allows Kain to travel to specific placs of  

          Nosgoth, where he has been ready. This could be a     

          dungeon, town or landmark. Kain can't use bat form    

          in a dungeon.



Wolf    : With this form Kain moves a lot faster and can jump   

          over obstacles. When fight however, he is very slow.



Disguise: At first Kain has the diguise as a peasant. With      

          this disguise he can talk to normal people. The form  

          can be upgraded to "Beguile", giving him a look of    

          nobility.



Mist    : This form allows Kain to move over water, through     

          some doors and cracks in walls. This form needs the   

          most amount of magic points to contain.





Form                          Location

--------------------------------------------------------------

Bat                           North/west of Energy Bolt Shrine

Wolf                          Wolf Cave

Disguise                      Gypsy Camp

Mist                          House of Mist



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6.Special places of Nosgoth





Mooncaves             : These cave only open when the moon is   

                        full. As soon as dawn breaks they       

                        close. When you're walking in a         

                        mooncave and the sun is coming up, it   

                        closes when you leave the cave.





Locations of Mooncaves:



1. South of Nachtholm  

2. East of Nachtholm

3. North of Steinchencroe

4. South of Coorhagen

5. South/west of Beguile cave exit

6. West of William the Just's Stronghold (present)







Caves of Spirit forges: In these caves you can get artifacts    

                        if you sacrifice a bit of your own      

                        blood. These caves can often be found   

                        in a mooncave. 





Location                    Artifact               Secret

--------------------------------------------------------------

North/west of Wolf Cave     Flay                     3

Termogent Forest            Anti-Toxin               17         

Third Mooncave              Implode                  64

Fourth Mooncave             Font of Putrenscense     65

Fifth Mooncave              Slow Time                72

South of Dark Eden          Heart of Darkness        73

Sixth Mooncave              Pentalich of Tarot       80

Termogent Forest            Energy Bank              84







Note: Every Spirit Forge Cave has a Backdoor entrance, this is  

      extremely usefull, concidering the fact that you don't    

      need a full moon to enter them!. You can use the full     

      moon for things where really NEED a full moon (Lightning  

      spell, Serpent Temple). Listed below are the backdoor     

      entrances of each Spirit Forge.







Location                   Artifact              Secret

--------------------------------------------------------------

Ziegstuhl Inn               Flay                   37

Mind Dungeon                Anti-Toxin             86

SteinchencroN               Implode                82

Vasserbhnde                 Font of Putrescense    83

North of Willendorf town    Slow Time              71

Uschtenhiem                 Heart of Darkness      88

???????????                 Pentalich of Tarot     ??

Mind Dungeon                Energy Bank            87





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7.Walkthrough



Note: This walkthrough doesn't have all 100 secrets. I have     

      been able to find all of them. Most of the secrets I      

      have found, were in a dungeon, without noticing it. So    

      if anyone has more secrets, and they aren't listed here,  

      please e-mail me at andre.weber@tip.nl



--------------------------------------------------------------



 - You start the game in the tavern of Ziegstuhl. Go outside    

   the tavern, where you are murdered by peasants.



 - A scene will follow, where the necromancer Mortanius you a   

   chance offers to get revenge on the murderers. Of course     

   you accept it and return as a vampire to get revenge.



 - You'll restart the game, but now as a vampire (cool).





 - KAIN'S MAUSOLEUM



   Spells: Sanctuary

   Items : 1x Heart of Darkness

           1x Ancient Vile

           1x Symbol of Power





 - When you exit the Mausoleum, walk down the road and enter    

   the shrine it leads to.





 - SMALL SHRINE



   Spells: None

   Items : 1x Ancient Vile,

           2x Flay,

           2x Heart of Darkness

           1x Symbol of Power





Note: Halfway through, you'll see three buttons. Push the       

      first two to get through.





 - After exiting the small shrine find the peasants who         

   murdered you and sent them to hell.



 - When you killed every last one of them, Mortanius tells      

   you that they weren't the cause of your death. Now you have  

   to find your answers at the pillars.

   On your way to the pillars, you'll come across the town of   

   Ziegstuhl.



 - At you arrival at the pillars, a scene follows, where you    

   are told to find AND kill Nupraptor in order to forfill      

   your quest. So now up to Nupraptor.



 - On your way to Nupraptor's retreat, you'll find the batform  

   and two dungeons (don't forget to activate the landmark      

   where you get the batform).





 - SHRINE OF LIGHT



   Spells: Light

   Items : 1x Ancient Vile

           3x Flay

           1x Symbol of Power

           1x Heart of Darkness





 - WOLF CAVE



   Spells: Lupine (form)

   Items : None





 - Use the lupine form to climb your way up the hills. The      

   road will split eventually. Go left first. You'll come       

   across a cave of spirit forges, where you can get a relic    

   after sacrificing blood. It's not very important, but check  

   it out, because it's a secret. Walk on and enable the        

   landmark.





 - Now go back and go right. Walk on and you'll pass a big      

   shrine.





 - ENERGY BOLT SHRINE



   Spells: Energy Bolt

   Items : 1x Symbol of Power

           1x Ancient Vile





 - After getting the Energy Bolt spell move on to the town of   

   Nachtholm. You can't enter the town, because three small     

   boulders block your way. No problem, just change into        

   lupine and walk a bit back, jump on the hill, enter the      

   cave and drink from the Blood of Ages. These fountains are   

   located throughout Nosgoth giving you a special power        

   (strenght, rain resistance etc.). Now you can push the       

   boulders away and enter Nachtholm.



 - Explore the village and walk north. There you'll find a      

   cave with another bloodfountain, which makes you immune to   

   rain.



 - Again the road will split. Left leads to the town of         

   Steinchencr`e. Right leads to a cave (come back later), a    

   passage, which you cannot enter yet and a passage to the     

   left leading to a landmark (both roads come together).





 - First go to Steinchencr`e. Talk to the lunetick in the       

   upperright area of the town. He'll tell you you need a       

   disguise in order to talk to ordinairy people.



 - Now take the roed to the right and activate the landmark     

   (2nd passage to the right). Go back and head north.



 - Left you will see a secret area, which you cannot enter      

   yet, so go right yo the gypsy camp. Enter the orange tent    

   and obtain the disguise form.



 - Now head north to Vasserbhnde. From this city, you can fly   

   to Nupraptor's retreat. Go southwest instead and exit left.  

   Enter the house and open the doors by turning the switch.    

   Go outside and head north trough the now-opend door.

   Fight your way to the two caves and enter the second cave.   

   You will get to a 'slow time' item. Now go to the other      

   cave leading to Nupraptor.





 - CAVE TO NUPRAPTOR



   Spells: None

   Items : 3x Flay





 - NUPRAPTOR'S SANTUARY



   Boss  : Nupraptor the Mentalist

   Spells: None

   Items : Nupraptor's Head

           8x Flay

           2x Ancient Vile

           2x Symbol of Power

           1x Slow Time

           1x Enery Bank

           1x Font of Putrescense

           2x Heart of Darkness





 - After destoying Nupraptor, get the spiked mace. You'll       

   notice that you now can enter some secret area's, which you  

   couldn't enter at first, but don't rush. They will come      

   later.



 - You will automatically fly to the pillars. There you'll      

   obtain your second quest: kill Malec.



 - Go north of Vasserbhnde and smash the rocks with your mace.  

   Move on and enter the cave you'll pass. There you'll find a  

   bloodfountain, which gives you quicker magic recovery.



 - Go outside and follow the road (south-west is a secret       

   area). You'll soon be entering Coorhagen, your hometown,     

   where a plague has broken out.



 - Take the first house to your left. There you'll get one      

   Heart of Darkness. Now go to the third house (the second     

   one is empty), the one with the bodypiles.





 - TOWN OF COORHAGEN



   Spells: Repel

   Items : 1x Heart of Darkness

           1x Energy Bank

           1x Ancient Vile

           1x Flay

           2x Implode

           2x Symbol of Power

           1x Font of Putrescense





 - Back outside again, go inside the first house and take the   

   items by smashing the barrels. Now enter the second house    

   and take the item and finally enter the last house.





 - TUNNELS OF COORHAGEN PART 1



   Spells: None

   Items : Bone Armor

           1x Implode

           2x Symbol of Power

           1x Ancient Vile



 - Once again go into the second house, get the items and       

   enter the first house leading to the final dungeon of        

   Coorhagen.





 - TUNNELS OF COORHAGEN PART 2



   Spells: Inspire Hate

   Items : 11x Flay

            5x Heart of Darkness

            3x Pentalich of Tarot

            2x Symbol of Power

            1x Ancient Vile





 - Check the final house and head north.



 - Climb your way up the mountain's and look at Malek's         

   Bastion (you must fly), but activate the landmark first.





 - MALEK'S BASTION



   Boss  : Malek the Damned Warrior

   Spells: None

   Items : Axes: Havoc and Malice

           10x Heart of Darkness

            3x Symbol of Power

            1x Pentalich of Tarot

            2x Flay

            1x Energy Bank

            1x Ancient Vile





 - After running from Malek, you are teleported outside.



 - Activate the landmark



 - Cut the tree's with you new axes and walk you way to the     

   bandit camp (you might notice a cave to the west but you     

   need mist form to get there). Before going to the camp       

   enter the other cave





 - BANDIT CAVE



   Spells: Stun

   Items : 1x Heart of Darkness

           2x Flay

           1x Symbol of Power

           1x Ancient Vile





 - Go through the bandit camp and enter the cave leading to     

   the Oracle of Nosgoth.





 - CAVES TO ORACLE



   Spells: Incapacitate

   Items :  2x Font of Putrescense

           12x Flay

            2x Heart of Darkness

            1x Ancient Vile

            1x Implode

            2x Symbol of Power





 - Note: Take your first right. It will lead to a               

         bloodfountain, which makes you immune to snowfall.





 - When you have visited the old man at the Oracle, you are to  

   find Vorador, an old Vampire. He has defeated Malek once.    

   Now you must find him for answer's how to defeat Malek.



 - Leave the caves and walk south. Equip the axes and chop the  

   tree in order to gain entrance to the house of Mist.





 - HOUSE OF MIST



   Spells: Mist (form)

   Items : 1x Ancient Vile

           1x Symbol of Power

           2x Energy Bank

           2x Heart of Darkness





 - Go east and activate the landmark. Now head west again and   

   cross the water in mist form. You can see Vorador's          

   mansion, but you must walk, because you need the 'control    

   mind' spell to get to Vorador (and there are other itmes on  

   the way).



 - Exit south. Look on your overhead map. You'll see two caves  

   and three small dungeons. First go to the two caves (in one  

   there is a bloodfountain which increases your strenght),     

   then enter the small dungeon's.





 - BLOOD DUNGEON



   Spell: Blood Gout

   Items: 4x Anti-toxin

          1x Energy Bank

          1x Ancient Vile

          2x Flay

          1x Symbol of Power





 - MIND DUNGEON



   Spells: Control mind

   Items : 1x Ancient vile

           1x Symbol of Power

           1x Heart of Darkness





 - FLAME DUNGEON



   Spells: None

   Items : Flame sword

           1x Ancient Vile

           1x Symbol of Power





 - When you've finished these dungeons, exit to the right and   

   walk to Vorador's mansion.





 - VORADOR'S MANSION



   Spells: Blood Shower

   Items : Chaos Armor

           Vorador's Ring

            2x Ancient Vile

           16x Flay

            1x Anti-toxin

            3x Energy Bank

            9x Implode

            1x Font of Putrescense

            2x Symbol of Power

            5x Pentalich of Tarot

            2x Heart of Darkness

            3x Slow Time





 - When you left the mansion, walk to the left and activate     

   the landmark. Head on and take your first left (it's a       

   secret). Walk all the way up, jump off, go south and         

   explore the village of Uschtenhiem.



 - Go North. On your way you'll once again pass two caverns.    

   The first one is a bloodfountain and the second a secret     

   item-cave.





 - Just follow the way to the Dark Eden. On your way to the     

   Dark Eden you'll see a cave, which you can enter, but can't  

   walk through. Come back to this point when you've finished   

   the Dark Eden.





 - DARK EDEN



   Bosses: Bane

           Dejoule

   Spells: Spirit Death

   Items : Flesh Armor

           Malek's Helmet

           Bane's Headdress

           Dejoule's Cloak

           18x Anti-toxin

            2x Energy Bank

            4x Ancient Vile

            3x Symbol of Power





 - Enter the cave mentioned before and walk through. Walk all   

   the way down (you can enter the cave, but that only for      

   items). North of the landmark is the lightning cave, which   

   leads to the lightning spell. Return here when the moon is   

   full. Just keep walking until you reach the town of Aver     

   nus.



 - Having reached Avernus, you'll see it's in ruins. You can    

   go several way's, but all will eventaully lead to the        

   Catherdal.





 - AVERNUS' CATHEDRAL



   Boss  : Azimuth the Planer

   Spells: None

   Items : Soul Reaver

           Wraith Armor

           Azimuth's third Eye

           Time-Streaming Device

           6x Ancient Vile

           4x Symbol of Power

           4x Heart of Darkness

           1x Flay





 - Outside, activate the landmark and walk out. You will be     

   teleported to the pillars where you will place the eye in    

   front of the dimension pillar.



 - You will be told to seek out king Otmar of Willendorf. For   

   that you'll need to upgrade your disguise to a gentleman.    

   Fly to the last landmark and walk east.



 - After a while you pass two small camps. There's nothing      

   important there. Just blood. Near the second camp, (orange   

   tents) however is a cave. Enter it (don't forget to acti-    

   vate landmark.





 - SPIRIT CAVE



   Spells: Spirit Wrack

   Items : 2x Pentalich of Tarot

           2x Symbol of Power

           2x Flay

           2x Energy Bank

           1x Ancient Vile



 - Walk south and drink from the bloodfountain in the cave you  

   can enter. It will give you more strenght (now you can push  

   big grey boulders).



 - Keep walking on south.



 - Take your first right, cut the tree and enter the cave it    

   leads to. There will be another bloodfountain.



 - Take your second right and enter the secret cave. Take the   

   items and exit.



 - Climb your way down and take your first left. Cross the      

   water and take the items. keep heading south. You'll find a  

   mooncave and a landmark.



 - fly to Willendorf. Walk all the way east, through the town   

   to the cave, where you find a better disguise.





 - CAVE OF ILLUSION



   Spells: Improved Disguise (form)

   Items : 1x Ancient Vile

           1x Symbol of Power

           6x Flay

           1x Heart of Darkness

           2x Font of Putrescense





 - With your new disguise you can enter the city of Willen-     

   dorf. You can explore the city for items if you want, but    

   if you want to get through it quickly, go to the towers      

   located east and west of Willendorf and open the doors.



 - When you've met King Otmar, walk south and go into the       

   tunnel leading to Elzevir the Dollmaker.





 - TUNNELS OF WILLENDORF



   Spells: None

   Items : 3x Flay

           1x Pentalich of Tarot

           2x Implode

           1x Energy Bank





 - Walk south and use the spirit wrack spell to control the     

   Nemesis' guards and swith both levers to open the door. Now  

   walk north.



 - When you're outside again, just walk on. Activate the        

   landmark and exit north.



 - You will enter the town of Stahlberg. Explore the town and   

   exit north.



 - Now go west. Use the spirit wrack spell to control the       

   puppet and open the gate. Now you can go to the dollmaker.





 - DOLLMAKER'S MANSION



   Boss  : Elzevir the Dollmaker

   Spells: None

   Items : Elzevir's Doll

           1x Implode

           1x Heart of Darkness

           1x Energy Bank

           1x Ancient Vile

           2x Font of Putrescense





 - Return to Willendorf and visit King Otmar again.

   Now you must battle the army of the Nemesis.

   (read note below first)





   NOTE: Be warned!, if you go to Otmar's throne room, you      

         will automatically go to the battle field. If you      

         want to search for secrets, make a second save game,   

         before going to Otmar. There are about 97 secrts       

         before you get teleported back in time.



 - Fight your way through. You will be teleported.



 - You'll notice you've been teleported 50 years back in time.  

   Kill the man and watch the scene.



 - Now head north to Stahlberg. Explore Stahlberg again for     

   items. Go north.



 - Search the houses for items and go north once more.



 - You'll see the stronghold of William the Just. Enter it.





 - WILLIAM THE JUST'S STRONGHOLD



   Boss  : William the Just

   Spells: None

   Items : Time-Streaming Device

           2x Energy Bank

           2x Symbol of Power

           2x Heart of Darkness

           1x Pentalich of Tarot

           2x Ancient Vile

           3x Implode





 - WILLIAM THE JUST'S STRONGHOLD (changed present)



   Spells: None

   Items : 2x Ancient Vile

           2x Energy Bank

           4x Heart of Darkness





 - Outside again, walk south. You can explore the town again    

   if you like (I did). Exit south. You'll realise              

   that after killing William the Just you've changed history.  

   And you are in the time of vampire hunting.



 - Walk all the way to the event. You'll see Vorador being      

   decapetated. Kill the people who will attack you.

   You meet Mobius (again), from the Oracle. A conversation     

   will take place and then head north.



 - Fight Mobius' creature from the past. Then fight his         

   creature from the present. And finally a creature from       

   times yet to come, yourself. After that slay Mobius himself  

   and take his hourglass.



 - You will automatically fly to the pillars for your final     

   battle.



 - First fight Mortanius in his normal form. After you          

   destroyed him he will join with the dark entity.



 - Take Mortanius' Death Orb and Anarcrothe's Scales. Then      

   fight Mortanius



 - Having finally defeated the dark entity, you will be given   

   a choice:.

   

   1. Let the world of Nosgoth be doomed.

   2. Save the world of Nosgoth.



   The choice is yours!

 



    THE END



--------------------------------------------------------------



8.THE BOSSES





Below is a list of bosses throughout the game. 







1. Name    : Nupraptor the Mentalist

   Location: Nupraptor's Retreat.

   Fighting: Nupraptor the Mentalist attack by shooting         

   style     energy balls slowly at you in a horizontal row.    

             After you've hit him a few times more spikes       

             will appear. Finally, he teleports to the center   

             of the room and fires projectiles at you (only     

             vertical, horizontal or diagonal). 

   Way to :  The row of energy balls he fires at you consists   

   defeat    of green balls and two purple balls. The green     

             balls don't fade , but the purple ones do. At      

             this point walk through the row and move slowly    

             towards Nupraptor. When you reach Nupraptor,       

             you'll be able to hit him once. Then he will       

             teleport to the other side. Do the same thing      

             again. After you hit him  about 5 times, he will   

             teleport to the center. Now you need one hit to    

             kill him. Just walk up to him and give him a good  

             slash with your iron sword.   

     



2. Name    : Malek the Damned Warrior 

   Location: Malek's Bastion

   Fighting: Malek fights with a Polearm. He walks around very  

   Style     slow, but does a lot of damage when he hits you    

             (since your blood bar isn't that large you should  

             be carefull).     

   Way to  : To defeat Malek equip the iron sword, Now hit him  

   defeat    four times in a row (pushing attack button rapid-  

             ly). He'll fall to the ground (if he doesn't, hit  

             him another four times). Every time he stands up   

             he will shoot two homing energy projectiles and    

             three straight ones (diagonal and vertical).       

             After that, he will continue to walk around        

             trying to hit you.  When you've hit him three      

             times to the ground, he will go to the center of   

             the area and fire a very destructive energy        

             wave. The only thing you can do now is flee to     

             the south/east corner.  





3. Name    : Bane  

   Location: Dark Eden

   Fighting: Since Bane is a wizard of Nature he turns land     

   style     into water. He walk, fast but doesn't attack you.  

             By turning land into water he tries to destroy     

             you.  

   Way to  : The fact that Bane turns land into water isn't a   

   defeat    problem, because you could change to mist. But     

             when you're in mist form, you can't do anything    

             else. So I suggest you take out Bane as fast as    

             you can. First equip the flame sword. Then use     

             the repel spell to reflect Dejoule's energy        

             bolts. The only thing you have to do is hit Bane   

             a lot of times and he will die.   





4. Name    : Dejoule

   Location: Dark Eden

   Fighting: Dejoule doesn't do much really. She just stands    

   style     on water firing homing energy bolt at you. Dejou   

             le is also protected by a ring of energy balls.

   Way to  : After you killed Bane, it's Dejoule's turn to      

   defeat    die. Dejoule is the easiest boss to defeat. Again  

             use the repel shield and walk to the edge of the   

             land so that you can see her. Now you can either   

             throw flay's or energy bolts. If you haven't got   

             enough flay's, throw energy bolt and if you        

             haven't got enough magic power for that either go  

             stand in the east near the door to the teleporter  

             and wait until you have enough magic power. Just   

             keep throwing one of the two at Dejoule's shield.  

             which will disappear and keep throwing until you   

             hit her. After a few hits, she will die as well. 





5. Name    : Azimuth the Planer

   Location: Avernus' Cathedral  

   Fighting: Azimuth summons two Demons at the time to kill     

   style     you and she also attacks with energy bolts.   

   Way to  : First use the repel shield against her homing      

   defeat    energy bolts. Then equip the soul reaver, which    

             you have by now and make sure you magic bar is     

             completely filled. Don't waste your magic power    

             on the demons Azimuth summons, when you kill them  

             she just summons two more. Walk to Azimuth inste   

             ad, and with a full magic bar one good blow would  

             be enough to slay her. If you're to slow she will  

             teleport to the other side. Just try again and     

             again until you hit her. When she's dead kill the  

             two demons. There shouldn't be any problems        

             killing them.      





6. Name    : Elzevir the Dollmaker

   Location: Dollmaker's Mansion

   Fighting: Elzevir fights quite the same as Azimuth, but he   

   style     shoots arrows instead of energy bolts and summons  

             dolls and teddy bears instead of demons. 

   Way to  : The way to defeat him also is the same as Azi      

   defeat    muth. The only differince between the two is that  

             you need a lot more that one magic bar to kill     

             Elzevir with the soul reaver.                   





7. Name    : William the Just

   Location: William the Just's Stronghold

   Fighting: William the Just is one of the hardest enemy to    

   style     beat. He fights along with other gaurds and as a   

             weapon he has a SOUL REAVER!!!. yep, a very        

             strong blade indeed. The good point is, that he    

             doesn't walk that fast. 

   Way to  : What can I say. Use the repel shield a keep        

   defeat    hitting him with as much as you 've got. The soul  

             reaver works, well, but you need to fill you're    

             magic bar. The flame blade would be better,        

             because you can use magic while being equiped      

             with it. When you've defeated him a bunch of       

             gaurds will attack you, but with the repel shield  

             on, they can't harm you.     





8. Name    : Mortanius

   Location: The Pillars

   Fighting: Mortanius isn't that hard to defeat, he stands     

   style     still on one point and summons lesser undead       

             creatures like skeletons and ghouls.

   Way to  : Put on a repel shield (as soon as you have this    

   defeat    shield use it very often) and hit Mortanius with   

             the soul reaver or flame sword.





9. Name    : The Dark Entity 

   Location: The Pillars 

   Fighting: The Dark Entity uses his own body to attack. It    

   style     disappears in the ground and after a while it      

             comes out from the ground. By rising out of the    

             ground he attempts to hit you with his massive     

             body. When he does you'll get a lot of damage. 

   Way to  : For the last time use the repel shield. When the   

   defeat    Dark Entity comes up, you won't get hit. Now       

             strike him as many times as you can untill it      

             drops back in the earth. The flame sword and the   

             soul reaver are the best weapons you can use to    

             fight him.  



--------------------------------------------------------------



9.The Pillars





In order to restore the pillar, you need to bring an item from 

that person and lay it in front of the pillar. Only then will 

the pillar be restored.





Pillar of    Token                   Location Item

--------------------------------------------------------------

The Mind     Nupraptor's Head        Nupraptor's Retreat

Conflict     Malek's Helmet          Dark Eden

Energy       Dejoule's Cloak         Dark Eden

Nature       Bane's Headdress        Dark Eden

Dimension    Azimuth's Third Eye     Avernus' Cathedral

Time         Mobius' Hourglass       After death of Vorador

States       Anarcrothe's Scales     At the Pillars at the end

Death        Mortanius' Death Orb    At the Pillars at the end

Balance      N/A                     When finished the game





The Pillar of Balance is the last pillar that needs to be 

restored and can only be restored if you defeat the Dark Entity.



--------------------------------------------------------------



10.Dark Diary





Throughout the game there are several movies that can be seen 

when an important event has taken place. Listed below are the 

movies in chonological order. All the movies can be seen in the 

'Dark Diary' section in the game menu.



          

Movie     Description                             Lenght (min)

--------------------------------------------------------------



Intro   : This movie first shows Vorador              2.35

          defeating Malek and therefor Malek

          will be damned. Then Ariel, the

          love of Nupraptor is murdered and

          the Pillars begin to crack.             

                                                  

Movie#1 : You are dead and are offered a              1.19

          chance for vengeance. Foolish           

          as you are you accept it with-          

          out hesitation.                         

                                                  

Movie#2 : You arrive at the pillars and find          1.30

          Ariel's ghost flying around. You        

          learn that the pillars are corrupted    

          by a traitor and that you must restore  

          the pillars. Of course not for Nosgoth, 

          but for yourself.                       

                                                  

Movie#3 : This movie is in the Oracle. There you      1.40

          see an old man. You seek anwers and     

          tell him you want anwers. To that the   

          man asks for the questions. You ask him 

          who Malek is and how you can defeat him 

          Then you are told to seek out Vorador,                

          who has defeated Malek once.            

                                                  

Movie#4 : At Vorador's Dining table you realise       3.40

          Vorador is on your side, because you're 

          a vampire. He tells you great stories,  

          about how he defeated Malek and finally 

          gives you his ring. With this you can   

          summon Vorador whenever you need him.   

                                                  

Movie#5 : You summon Vorador to let him fight         0.57

          against Malek. Bane and Dejoule flee    

          and you run after them. There will be   

          a fight between Malek and Vorador,      

          leaving no clue of who will win.        

                                                  

Movie#6 : You enter the castle of Willendorf.         1.39

          There you find King Otmar. He tells you 

          about how he lost his daughter's soul   

          to Elzevir the dollmaker and that he is               

          willing to give his kingdom to anyone   

          who brings her back to life.            

                                                  

Movie#7 : As you restore the life of King Otmar's     0.36

          daughter you refuse to have his king-   

          dom, but ask for his army instead. Now  

          you're going to fight the Nemesis' army 

                                                  

Movie#8 : You travelled back in time and witness      0.48

          a speach from Mobius, who also travel-  

          led back in time. He's incouraging the  

          people to go hunt vampires.             

                                                  

Movie#9 : As you walk to the event, you see           1.00

          Vorador being executed. Then you are    

          attacked by the peasants                

                                                  

Movie#10: This is the smallest movie. There is a      0.31

          small conversation between you and      

          mobius. After that you chop off his     

          head to restore the pillar of time.     

                                                  

Movie#11: As you arrive at the pillars, you hear      1.33

          two voices. The voice of Mortanius      

          (sounds familiar) and the voice of      

          Anarcroth. You hear that Mortanius was  

          the one who murdered you and brought    

          you back to life. The quarrel between   

          the two ends up into a fight with       

          Mortanius as a winner. You walk away    

          from the pillar and tell Mortanius      

          that you must kill him.                 

                                                  

Movie#12: Having defeated Mortanius in his            0.46

          normal form, he joins with the Dark

          Entity (very smoothy). Now the final    

          battle  will take place.                

                                                  

                                                  

--------------------------------------------------------------

                                                  

11.Secrets                     





Location                  Secret

--------------------------------------------------------------

1. Shrine of Light  - At the entrance, walk right and walk in   

                      the south-east corner. A wall will open   

                      giving you a Ancient Vile.

2. Shrine of Light  - Almost at the end of the dungeon you'll   

                      see a pillar, with a red glow around it.  

                      It's a swith, which opens the two door    

                      at each side.

3. Spirit Forge     - North/west of the Wolf Cave there is a    

                      cave of spirit forge, enter it and walk   

                      to the chamber to get the secret.

4. Cemetary         - East of the small shrine near the Mauso   

                      leum, there can be found a flay. Use      

                      Lupine form to jump over the fence.

5. Cemetary         - Same as secret 4, but walk south and      

                      take the vial of blood.

6. Small Shrine     - In the shrine you'll find two small       

                      boulders lying in two symbols of blood.   

                      Push the boulders of their swithes        

                      (you'll need increased strenght) and a    

                      secret door will open to you south/east.

7. Nupraptor's      - After the four tests, at the first        

   Retreat            crossing, go south and push the lever,    

                      which will open a door to the west of     

                      the crossing.

8. Cave east of     - Simply walk to the statue of the four-    

   Steinchencr`e      armed demon. You'll have another secret

9. Cave east of     - Break the statue with the spiked-mace.

   Steinchencr`e      Explore the dungeon to get the secret. 

                      Just walk, until you hear the sound.

10.West of          - Smash the stone west of Vasserbhnde and

   Vasserbhnde        obtain the items.

11.North/west of    - Same as secret 10. Smash the rock and     

   Vasserbhnde        get the items.

12.Coorhagen        - In order to get the Inspire Hate spell,

                      go to the area with the female ghosts.    

                      Open every door and then pull the chain 

                      (to open the first door) again. Now a 

                      Secret door will open to the dungeon.

13.Malek's Bastion  - When you enter the Bastion, step on the   

                      right switch, which will open the door    

                      to the right.

14.Malek's Bastion  - After going into the door of secret 13,   

                      walk all the way (just keep going up),

                      until you come in a room with four le-    

                      vers. Pull the first and the last one     

                      down and a door will open to the globe.

                      switch the lever and there will be no     

                      more ghost-gaurds in the Bastion.

15. Cave north of   - Use mist form to walk over water and

    Nachtholm         go into the cave. You'll be teleported

                      to a location with lots of items.

16. South/west of   - Change to mist form and exit to the       

    Vasserbhnde       south. Go west walking over water.        

                      You'll get a Symbol of Power and two      

                      other items.

17. Termogent       - In the Termogent Forest (flame dungeon)   

     Forest           go to the spirit forge cave to the north 

18. Mind Dungeon    - When you enter the dungeon, exit north. 

                      Walk on until you get the control mind

                      spell. Go back until you see three red

                      men with a mace. Use flay's to kill two

                      of them and you the spell the control     

                      him. Walk on and pull the swith. Walk     

                      back (still contolling him) and take the  

                      item.

19. Mind Dungeon    - Same as secret 18, but do the same thing

                      to your right (three guys with swords).

20. Mind Dungeon    - Go to the location where the skulls in

                      the wall are, which shoot arrows. pass

                      them. Now pull the switch and go back.

                      Take your right and take control of the

                      guy who is standing there. Walk north,

                      Avoid the axe and take the Heart of

                      Darkness.

21. Vorador's       - At the second red triangle on the ground  

    Mansion           go east. Take control of the gypsy's      

                      body and pull the switch. Now go back to  

                      the triangle as Kain and the door to the  

                      left will be opened.

22. Vorador's       - Having complted secret 21, exit south

    Mansion           through the now-opend door. Fight and

                      kill the werewolf, take the items and

                      walk through the door in mist form.

                      Then, take the symbol of Power to get

                      the secret.

23. Vorador's       - At the area with the first spikes you

    Mansion           see (with the two gypsies on shooting

                      at from the side) there is a secret

                      button at the third pillar, which opens

                      a door to the east (you can see the 

                      secret area on you overhead map).

24. Vorador's       - At secret 23, walk trough the door. At

    Mansion           the next door, there is a secret button

                      to the left. This button will open a

                      secret door to the south/east of here.

                      (again, look on your map).

25. Vorador's       - When you get the Chaos Armor, walk        

    Mansion           north. There's a secret button near the   

                      pillar. Then take control of the gypsy's  

                      mind and walk through the secret door.

26. Vorador's       - In the big room with the after you found

    Mansion           the blood shower spell, head north.       

                      There should be a secret button on the    

                      wall to the north, which opens a door to  

                      the west

27. Vorador's       - After secret 26, exit in the door to the

    Mansion           west. You'll enter a room with two        

                      ghouls and four meals (chained victims).  

                      Again there's a button, which reveals a   

                      door next to the button from secret 26.

28. Vorador's       - On your way you'll find an ancient 

    Mansion           chronicle of Vorador. right to it is a 

                      secret button, which opens a door to the

                      south.

29. Vorador's       - As secret 28, take control of the gypsy

    Mansion           and walk all the way south and finally

                      exit. In the room you'll enter there's a

                      button to your left, which will reveal a

                      door left of the chronicle (secret 28).

30. Vorador's       - In Vorador's dining room, walk to the

    Mansion           north/west corner. Walk trough the wall

                      in mist form (there's a part where you

                      can walk through).

31. Vorador's       - Still in his dining room, walk through

    Mansion           the door to the east. Yuo'll see a green

                      glow next to the pillar to the north.

                      That because there is a secret button.

32. North/west of   - Here you can find one implode. It's not   

    Uschtenhiem       much, but it's a secret.

33. North of        - From secret 32, go north and then east 

    Uschtenhiem       using lupine form. There are should be

                      2 Pentalich's of Tarot. Take the first

                      one for secret 33.

34. North of        - Take the second Pentalich of Tarot from

    Uschtenhiem       secret 33, take get another secret.

35. Lava Cave       - Use the control mind spell to control     

                      the guy in the north/west and pull the    

                      switch.

36.Shrine south of  - When you enter this shrine, you'll find   

   the small shrine   a teleporter, which teleports you to the  

                      shrine located east from here. 

37. Ziegstuhl       - Enter the tavern, kill the people who 

                      attack you and transform to wolf. behind

                      the counter you'll see a red glow, which

                      is a button. Push it. You don't have to 

                      enter the secret door, because it just

                      leads to the first spirit forge cave

                      (unless you haven't been there yet)

38. Town of Avernus - In the area where you encounter a grey    

                      demon for the first time, there is a      

                      house, from which the door is half smash  

                      (north of where the demon stands. Enter   

                      the house in mist form. There are two     

                      grey demons and a slow time inside the    

                      house.

39. Town of Avernus - From secret 38, walk east, there a crack  

                      in the wall next to the door. Again use   

                      mist form to walk through the wall. Exit  

                      south in the small room you enter. Now    

                      you're in a big sewer. South/west of      

                      where you're standing now is a heart of   

                      darkness, which is a secret.   

40. Town of Avernus - From the beginning of the sewer of        

                      secret 39, the is another stairway,       

                      which leads to another small room with a  

                      crack. Again walk through the crack in    

                      mist form and take the items. One of      

                      them is a secret.   

41. Town of Avernus - Again from the big sewer, but now exit    

                      through the door to the south in mist     

                      form. In the second sewer area there is   

                      a secret slow time to the east.

42. Town of Avernus - In the second sewer area of secret 41,    

                      exit by taking the other stairs. Walk     

                      through the crack (I think you know how   

                      by now). Kill the red demon and get the   

                      slow time that lies in the chamber to     

                      the north.

43. Avernus'        - At the end of the cathedral, walk into    

    Cathedral         the room to the east. In the south/east   

                      corner there's a doorway to a secret      

                      room containing lots of items.

44. Isle of the      - Go to the house of mist and walk west    

    Dead               to the water. Now cross the water in     

                       mist form and exit west. You'll see a    

                       small island with a teleporter. Return   

                       here when the moon is full. At that      

                       time, go into the teleporter. You'll be  

                       teleported to the serpent temple. Since  

                       the moon is full the door is open. Now   

                       walk through the door.    

45. Serpent Temple   - In the big area with the ice walk to     

                       the north/east corner, there's a secret  

                       button on the ground.   

46. Serpent Temple   - Same as secret 45, but in the north/we   

                       st corner. Having completed both secret  

                       45 and 46 opens the door in the same     

                       area. 

47. Serpent Temple   - In the area behind the door of secret    

                       46, there is a statue of a snake in the  

                       center, which is a secret switch.

48. Serpent Temple   - From where you entered the Serpent       

                       Temple, walk all the way south. Then     

                       enter the first temple to the north. In  

                       that temple there's another statue in    

                       the first right corner. 

49. Serpent Temple   - Same as secret 48, but in the upper      

                       right corner.

50. Serpent Temple   - Same as secret 48 and 49, but in the     

                       upper left corner. Having switch the     

                       buttons of secret 48, 49 and 50 opens    

                       the door. 

51. Serpent Temple   - Go outside the temple of secret 48, and  

                       go into the temple right above it. At    

                       the entrance there is a button to the    

                       left. 

52. Serpent Temple   - After you push the button at secret 51,  

                       walk to the right and take control of    

                       the guard's mind, now  walk north and    

                       push the button to open the door to the  

                       teleporter. 

53. Serpent Temple   - Walk into the teleporter, while still    

                       controlling the guard. North of the      

                       teleporter is a button. 

54. Serpent Temple   - Same as secret 53, but push the next     

                       button on your way.

55. Serpent Temple   - Same as secret 54.

56. Serpent Temple   - Same as secret 54.

57. Serpent Temple   - Same as secret 54.

58. Serpent Temple   - Same as secret 54.

59. Serpent Temple   - Same as secret 54. 

60. Serpent Temple   - Go to the temple in the center. Use the  

                       control mind spell to take control of    

                       the wizard to the left. Now push the     

                       button to the north. 

61. Serpent Temple   - Same as secret 52, but do the same       

                       thing to the wizard to the right.

62. Serpent Temple   - Enter the door that opened after you     

                       completed secret 52 and 53. Go left and  

                       take you first right. There should be a  

                       button. 

63. Serpent Temple   - Same as secret 54, but now go right and  

                       take your first left.

64. Spirit Forge     - North of Steinchencroe is a mooncave in  

                       the cave is a spirit forge, which is a   

                       secret. 

65. Spirit Forge     - Same as secret 64, but at the mooncave   

                       located south of Coorhagen.

66. South of Beguile - Here is a cave, which contains a few     

    cave exit          items. 

67. South of Beguile - Push the large brown boulders, then      

                       walk on and push the large grey boul-    

                       der. At the end are a few Pentalich's    

                       of Tarot.   

68. East of          - Push the grey boulder and exit to the    

    Steinchencroe      east.

69. South of         - Walk to the island in mist form. There   

    Willendorf         are four Hearts of Darkness and an       

                       magic orb.  

70. North/east of    - Left of the cave is a path which leads   

                       to the camp with the purple tents.       

                       There are a few Hearts of Darkness       

                       there.

71. North of village - Enter the house. There you'll find a     

    near Willendorf    teleporter, which teleports you to the   

                       fifth mooncave.

72. Spirit Forge     - After secret 71, press the button to     

                       open the door. 

73. Spirit Forge     - Fly to the Dark Eden in bat form. At     

                       the place where you land exit south.     

                       Keep walking south and exit south        

                       again. On your overhead map, you'll see  

                       there is a big door to the south/west.   

                       When the moon is full this door will     

                       open. It will lead to a cave containing  

                       a spirit forge.

74. Lightning Cave   - Fly to the Dark Eden again and enter     

                       the cave you land before. When you exit  

                       the cave on the other side, walk to the  

                       landmark. Just above it is another door  

                       which only opens at full moon. Behind    

                       it is the dungeon where you can get the  

                       Lightning spell. 

75.South/west of     - From the Dollmaker's Mansion, walk       

   Elzevir's Mansion   west, then south. You'll see an magic    

                       orb and some items.   

76.South of          - From secret 75, walk south, you'll find  

   Elzevir's Mansion   another magic orb and a Heart of         

                       Darkness. 

77.South of          - From secret 76, walk a bit to the east   

   Elzevir's Mansion   and take your first to the south. There  

                       you'll find a blood vial and yet anot-   

                       her magic orb. 

78.Island south of   - South of Elzevir's Mansion is a small    

   Elzevir's Mansion   island covered with ice. There you       

                       should find a few items, which are a     

                       secret.

79  East of          - Enter the mooncave when the moon is      

    Nachtholm          full. You will get another secret.   

80  West of William  - Same as secret 79. Inside is a Spirit  

    The Just's Str.    Forge, which will give you a Pentalich

                       of Tarot. (mooncave 6)

81. Gypsy Cave south - When you enter the cave walk until you   

                       see two gypsies, one to the right and    

                       one to the left. Control the mind of     

                       the one to the right and leadhim to a    

                       floor panel, which opens a door to the   

                       north. Here you get a lot of items!!!

82. SteinchencroN    - Enter the Big Horn inn. Walk straight    

                       ahead and go to the middle room. There   

                       you'll see two chairs against the wall.  

                       Push the left chair to the left. Doing   

                       this will reveal a secret door, which    

                       leads to the Spirit Forge of Implode.

83. Vasserbhnde      - In this town, there's a house. which     

                       you cannot enter because of a rock       

                       sealing the door. Simply smash it with   

                       your mace. When you're inside, go to     

                       the west room and move kain to the       

                       upper right corner. There should be a    

                       floor switch. Now go back to the main    

                       room. You'll notice that the cage has    

                       moved to the left, revealing a door.     

                       Behind it is a teleporter, which tele-   

                       ports you to the Spirit Forge of the     

                       Font of Putrescense.

84. Termogent Forest - South of the cave with the bloodfoun-    

                       tain there's an energy bank that can be  

                       found. Just turn to Wolf a jump. But     

                       there can also be found a Spirit Forge.  

                       Change to Mist form and walk through     

                       the crack in the wall.

85. Mind Dungeon     - Go back to the Mind Dungeon. Control     

                       the Mind of the guy in the upper right   

                       corner (not exactly upper right), the    

                       one with the switch. Turn the switch     

                       and a door will open to the north.       

                       Enter the door. As soon as you enter     

                       the hidden room, stand still and fire    

                       an Energy Bolt. You'll hear it hit a     

                       switch, and another secret.

86. Mind Dungeon     - Now kill one of the two guys (doesn't    

                       matter to the right or to the left) and  

                       take control of the other one's mind.    

                       Walk through the door to the right and   

                       turn the switch. Now you'll have access  

                       to two teleporters, which both are       

                       backdoors. The one in the Center leads   

                       to the Anti-Toxin Spirit Forge.

87. Mind Dungeon     - Go to the right and walk to the other    

                       Teleporter. On your way, you'll see a    

                       switch to the left. Pull it to gain      

                       another secret. The other teleporter     

                       leads to the Spirit Forge of the Energy  

                       Bank.

88. Uschtenhiem      - In order to go to Janos' House (middle   

                       containing a closed door, go back to     

                       the small shrine and push all the three  

                       buttons (the ones where you only pushed  

                       two to get through). Now go back to      

                       Uschtenhiem and the door will be ope-    

                       ned. There, you'll find a teleporter,    

                       to the Heart of Darkness Spirit Forge.

















































                        

 







 



 






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